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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: ExtendedMessageBox.h /////////////////////////////////////////////////////////////////////
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// Author: Matt Campbell, January 2003
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// Description: We go quiet in 1 day, gold in 15. Poor time to rewrite message boxes, so
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// we get this file instead. Phooey.
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __EXTENDEDMESSAGEBOX_H_
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#define __EXTENDEDMESSAGEBOX_H_
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#include "GameClient/GameWindowManager.h"
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// return codes for message box callbacks
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enum MessageBoxReturnType {
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MB_RETURN_CLOSE,
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MB_RETURN_KEEPOPEN
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};
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typedef MessageBoxReturnType (* MessageBoxFunc)( void *userData );
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// WindowExMessageBoxData ---------------------------------------------------------
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/** Data attached to each extended Message box window */
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//-----------------------------------------------------------------------------
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struct WindowExMessageBoxData
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{
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MessageBoxFunc yesCallback; ///<Function pointer to the Yes Button Callback
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MessageBoxFunc noCallback; ///<Function pointer to the No Button Callback
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MessageBoxFunc okCallback; ///<Function pointer to the Ok Button Callback
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MessageBoxFunc cancelCallback; ///<Function pointer to the Cancel Button Callback
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void *userData;
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};
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GameWindow *ExMessageBoxYesNo (UnicodeString titleString,UnicodeString bodyString, void *userData,
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MessageBoxFunc yesCallback, MessageBoxFunc noCallback);
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GameWindow *ExMessageBoxYesNoCancel (UnicodeString titleString,UnicodeString bodyString, void *userData,
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MessageBoxFunc yesCallback, MessageBoxFunc noCallback, MessageBoxFunc cancelCallback);
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GameWindow *ExMessageBoxOkCancel (UnicodeString titleString,UnicodeString bodyString, void *userData,
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MessageBoxFunc okCallback, MessageBoxFunc cancelCallback);
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GameWindow *ExMessageBoxOk (UnicodeString titleString,UnicodeString bodyString, void *userData,
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MessageBoxFunc okCallback);
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GameWindow *ExMessageBoxCancel (UnicodeString titleString,UnicodeString bodyString, void *userData,
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MessageBoxFunc cancelCallback);
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#endif //__EXTENDEDMESSAGEBOX_H_
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