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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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46
Generals/Code/GameEngine/Include/GameClient/GameInfoWindow.h
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46
Generals/Code/GameEngine/Include/GameClient/GameInfoWindow.h
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/*
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** Command & Conquer Generals(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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////////////////////////////////////////////////////////////////////////////////
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// //
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// (c) 2001-2003 Electronic Arts Inc. //
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// //
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////////////////////////////////////////////////////////////////////////////////
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// FILE: GameInfoWindow.h ///////////////////////////////////////////////////////////////////////////
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// Created: Chris Huybregts, Feb 2002
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// Desc: Game Info Window Header
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#pragma once
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#ifndef __GAMEINFOWINDOW_H_
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#define __GAMEINFOWINDOW_H_
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// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
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#include "GameClient/GameWindow.h"
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#include "GameNetwork/LANGameInfo.h"
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// Function Stubs for GameInfoWindow
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extern void CreateLANGameInfoWindow( GameWindow *sizeAndPosWin );
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extern void DestroyGameInfoWindow(void);
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extern void RefreshGameInfoWindow(GameInfo *gameInfo, UnicodeString gameName);
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extern void HideGameInfoWindow(Bool hide);
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#endif // __GAMEINFOWINDOW_H_
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