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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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74
GeneralsMD/Code/Tools/Babylon/Babylon.h
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74
GeneralsMD/Code/Tools/Babylon/Babylon.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Babylon.h : main header file for the BABYLON application
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//
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#if !defined(AFX_BABYLON_H__2BF3124B_3BA1_11D3_B9DA_006097B90D93__INCLUDED_)
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#define AFX_BABYLON_H__2BF3124B_3BA1_11D3_B9DA_006097B90D93__INCLUDED_
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#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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#ifndef __AFXWIN_H__
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#error include 'stdafx.h' before including this file for PCH
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#endif
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#include "resource.h" // main symbols
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#include "transdb.h"
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/////////////////////////////////////////////////////////////////////////////
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// CBabylonApp:
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// See Babylon.cpp for the implementation of this class
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//
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class CBabylonApp : public CWinApp
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{
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public:
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CBabylonApp();
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// Overrides
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// ClassWizard generated virtual function overrides
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//{{AFX_VIRTUAL(CBabylonApp)
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public:
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virtual BOOL InitInstance();
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//}}AFX_VIRTUAL
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// Implementation
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//{{AFX_MSG(CBabylonApp)
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//}}AFX_MSG
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DECLARE_MESSAGE_MAP()
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};
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int ExcelRunning( void );
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extern TransDB *BabylonstrDB;
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extern TransDB *MainDB;
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extern char BabylonstrFilename[];
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extern char MainXLSFilename[];
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extern char RootPath[];
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extern char DialogPath[];
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extern LangID CurrentLanguage;
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/////////////////////////////////////////////////////////////////////////////
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//{{AFX_INSERT_LOCATION}}
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// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
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#endif // !defined(AFX_BABYLON_H__2BF3124B_3BA1_11D3_B9DA_006097B90D93__INCLUDED_)
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