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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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123
GeneralsMD/Code/Tools/Babylon/RetranslateDlg.cpp
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123
GeneralsMD/Code/Tools/Babylon/RetranslateDlg.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// RetranslateDlg.cpp : implementation file
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//
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#include "stdafx.h"
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#include "Babylon.h"
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#include "RetranslateDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// RetranslateDlg dialog
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RetranslateDlg::RetranslateDlg(CWnd* pParent /*=NULL*/)
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: CDialog(RetranslateDlg::IDD, pParent)
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{
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//{{AFX_DATA_INIT(RetranslateDlg)
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// NOTE: the ClassWizard will add member initialization here
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//}}AFX_DATA_INIT
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}
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void RetranslateDlg::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(RetranslateDlg)
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// NOTE: the ClassWizard will add DDX and DDV calls here
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(RetranslateDlg, CDialog)
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//{{AFX_MSG_MAP(RetranslateDlg)
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ON_WM_CANCELMODE()
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ON_BN_CLICKED(IDC_MATCH, OnRetranslate)
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ON_BN_CLICKED(IDC_SKIP, OnSkip)
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ON_BN_CLICKED(IDC_NOMATCH, OnNoRetranslate)
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ON_BN_CLICKED(IDCANCEL, OnSkipAll)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// RetranslateDlg message handlers
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BOOL RetranslateDlg::OnInitDialog()
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{
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// TODO: Add extra initialization here
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CStatic *text;
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static char buffer[4*1024];
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CDialog::OnInitDialog();
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text = (CStatic *) GetDlgItem ( IDC_NEWTEXT );
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text->SetWindowText ( newtext->GetSB());
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text = (CStatic *) GetDlgItem ( IDC_OLDTEXT );
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text->SetWindowText ( oldtext->GetSB());
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void RetranslateDlg::OnCancelMode()
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{
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CDialog::OnCancelMode();
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// TODO: Add your message handler code here
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}
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void RetranslateDlg::OnRetranslate()
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{
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// TODO: Add your control notification handler code here
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oldtext->SetRetranslate ( TRUE );
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CDialog::OnOK ();
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}
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void RetranslateDlg::OnSkip()
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{
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// TODO: Add your control notification handler code here
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EndDialog ( IDSKIP );
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}
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void RetranslateDlg::OnNoRetranslate()
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{
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// TODO: Add your control notification handler code here
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oldtext->SetRetranslate ( FALSE );
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CDialog::OnOK ();
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}
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void RetranslateDlg::OnSkipAll()
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{
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// TODO: Add your control notification handler code here
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CDialog::OnCancel ();
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}
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