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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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108
GeneralsMD/Code/Tools/Babylon/bin.h
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108
GeneralsMD/Code/Tools/Babylon/bin.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//
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// Bin.h
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//
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#ifndef __BIN_H
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#define __BIN_H
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#include "list.h"
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#include "OLEString.h"
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class BinItem: public ListNode
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{
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int hash;
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OLECHAR *text1;
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int text1size;
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OLECHAR *text2;
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int text2size;
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public:
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BinItem ( void *data, int hash, OLECHAR *text1, OLECHAR *text2 );
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int Same ( int chash, OLECHAR *ctext1, int size1, OLECHAR *ctext2, int size2 );
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};
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class Bin
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{
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List *bucket;
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int num_buckets;
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BinItem *sh_item;
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int sh_size1,sh_size2;
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int sh_hash;
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OLECHAR *sh_text1, *sh_text2;
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int calc_hash ( OLECHAR *text );
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public:
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Bin ( int size = 256 );
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~Bin ();
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void Clear ( void );
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void* Get ( OLECHAR *text1, OLECHAR *text2 = NULL );
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void* GetNext ( void );
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void Add ( void *item, OLECHAR *text1, OLECHAR *text2 = NULL );
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BinItem* GetBinItem ( OLECHAR *text1, OLECHAR *text2 = NULL );
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BinItem* GetBinItem ( void *item );
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BinItem* GetNextBinItem ( void );
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void Remove ( void *item );
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void Remove ( OLECHAR *text1, OLECHAR *text2 = NULL );
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void Remove ( BinItem *item );
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};
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class BinIDItem: public ListNode
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{
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int id;
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public:
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BinIDItem ( void *data, int id );
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int Same ( int id );
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};
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class BinID
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{
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List *bucket;
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int num_buckets;
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public:
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BinID ( int size = 256 );
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~BinID ();
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void Clear ( void );
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void* Get ( int id );
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void Add ( void *item, int id );
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BinIDItem* GetBinIDItem ( int id );
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BinIDItem* GetBinIDItem ( void *item );
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void Remove ( void *item );
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void Remove ( int id );
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void Remove ( BinIDItem *item );
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};
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#endif // __BIN_H
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