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https://github.com/electronicarts/CnC_Generals_Zero_Hour.git
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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/Tools/Launcher/loadbmp.h
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46
GeneralsMD/Code/Tools/Launcher/loadbmp.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef LOADBMP_HEADER
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#define LOADBMP_HEADER
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#include<stdlib.h>
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#include<stdio.h>
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#include "wstypes.h"
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#include "winblows.h"
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//
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// Functions and data assocated with a loaded bitmap on a single window.
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//
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class LoadBmp
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{
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public:
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LoadBmp();
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~LoadBmp();
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bit8 init(char *filename,HWND hwnd); // must call before the drawBmp
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bit8 drawBmp(void); // call this from your WM_PAINT message
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private:
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HBITMAP BitmapHandle_;
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HPALETTE PalHandle_;
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HWND WindowHandle_;
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};
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#endif
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