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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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GeneralsMD/Code/Tools/PATCHGET/Registry.h
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GeneralsMD/Code/Tools/PATCHGET/Registry.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Registry.h
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// Simple interface for storing/retreiving registry values
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// Author: Matthew D. Campbell, December 2001
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#pragma once
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#ifndef __REGISTRY_H__
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#define __REGISTRY_H__
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#include <string>
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/**
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* Get a string from the registry
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*/
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bool GetStringFromRegistry(std::string path, std::string key, std::string& val);
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/**
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* Get an unsigned int from the registry
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*/
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bool GetUnsignedIntFromRegistry(std::string path, std::string key, unsigned int& val);
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/**
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* Store a string in the registry - returns true on success
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*/
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bool SetStringInRegistry(std::string path, std::string key, std::string val);
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/**
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* Store an unsigned int in the registry - returns true on success
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*/
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bool SetUnsignedIntInRegistry(std::string path, std::string key, unsigned int val);
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#endif // __REGISTRY_H__
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