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https://github.com/electronicarts/CnC_Generals_Zero_Hour.git
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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
This commit is contained in:
136
GeneralsMD/Code/Tools/ParticleEditor/CSwitchesDialog.cpp
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136
GeneralsMD/Code/Tools/ParticleEditor/CSwitchesDialog.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "StdAfx.h"
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#include "Resource.h"
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#include "CSwitchesDialog.h"
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#include "ParticleEditorDialog.h"
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CSwitchesDialog::CSwitchesDialog(UINT nIDTemplate, CWnd* pParentWnd) : CDialog(nIDTemplate, pParentWnd)
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{
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}
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void CSwitchesDialog::InitPanel( void )
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{
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}
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// if true, updates the UI from the Particle System.
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// if false, updates the Particle System from the UI
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void CSwitchesDialog::performUpdate( IN Bool toUI )
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{
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DebugWindowDialog *parent = GetDWDParent();
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if (!parent) {
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return;
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}
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{ // update hollowness
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CButton *pWnd;
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pWnd = (CButton*)GetDlgItem(IDC_PSEd_Hollow);
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if (pWnd) {
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Bool hollow;
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if (toUI) {
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parent->getSwitchFromSystem(ST_HOLLOW, hollow);
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pWnd->SetCheck(hollow);
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} else {
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hollow = pWnd->GetCheck();
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parent->updateSwitchToSystem(ST_HOLLOW, hollow);
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}
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}
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}
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{ // update one shot
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CButton *pWnd;
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pWnd = (CButton*)GetDlgItem(IDC_PSEd_OneShot);
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if (pWnd) {
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Bool oneShot;
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if (toUI) {
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parent->getSwitchFromSystem(ST_ONESHOT, oneShot);
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pWnd->SetCheck(oneShot);
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} else {
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oneShot = pWnd->GetCheck();
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parent->updateSwitchToSystem(ST_ONESHOT, oneShot);
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}
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}
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}
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{ // update Ground Aligned
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CButton *pWnd;
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pWnd = (CButton*)GetDlgItem(IDC_PSEd_GroundAligned);
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if (pWnd) {
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Bool groundAlign;
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if (toUI) {
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parent->getSwitchFromSystem(ST_ALIGNXY, groundAlign);
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pWnd->SetCheck(groundAlign);
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} else {
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groundAlign = pWnd->GetCheck();
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parent->updateSwitchToSystem(ST_ALIGNXY, groundAlign);
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}
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}
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}
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{ // update Emit above ground only
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CButton *pWnd;
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pWnd = (CButton*)GetDlgItem(IDC_PSEd_EmitAboveGroundOnly);
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if (pWnd) {
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Bool aboveGroundOnly;
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if (toUI) {
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parent->getSwitchFromSystem(ST_EMITABOVEGROUNDONLY, aboveGroundOnly);
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pWnd->SetCheck(aboveGroundOnly);
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} else {
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aboveGroundOnly = pWnd->GetCheck();
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parent->updateSwitchToSystem(ST_EMITABOVEGROUNDONLY, aboveGroundOnly);
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}
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}
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}
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{ // update Particle Up towards emitter
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CButton *pWnd;
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pWnd = (CButton*)GetDlgItem(IDC_PSEd_ParticleUpTowardsEmitter);
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if (pWnd) {
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Bool upTowardsEmitter;
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if (toUI) {
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parent->getSwitchFromSystem(ST_PARTICLEUPTOWARDSEMITTER, upTowardsEmitter);
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pWnd->SetCheck(upTowardsEmitter);
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} else {
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upTowardsEmitter = pWnd->GetCheck();
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parent->updateSwitchToSystem(ST_PARTICLEUPTOWARDSEMITTER, upTowardsEmitter);
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}
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}
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}
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}
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void CSwitchesDialog::OnParticleSystemEdit()
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{
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DebugWindowDialog *pParent = GetDWDParent();
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if (!pParent) {
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return;
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}
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pParent->signalParticleSystemEdit();
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}
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BEGIN_MESSAGE_MAP(CSwitchesDialog, CDialog)
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ON_BN_CLICKED(IDC_PSEd_OneShot, OnParticleSystemEdit)
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ON_BN_CLICKED(IDC_PSEd_Hollow, OnParticleSystemEdit)
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ON_BN_CLICKED(IDC_PSEd_GroundAligned, OnParticleSystemEdit)
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ON_BN_CLICKED(IDC_PSEd_EmitAboveGroundOnly, OnParticleSystemEdit)
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ON_BN_CLICKED(IDC_PSEd_ParticleUpTowardsEmitter, OnParticleSystemEdit)
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END_MESSAGE_MAP()
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