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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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73
GeneralsMD/Code/Tools/WW3D/max2w3d/PS2GameMtl.cpp
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73
GeneralsMD/Code/Tools/WW3D/max2w3d/PS2GameMtl.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project name : Buccaneer Bay *
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* *
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* File name : PS2GameMtl.cpp *
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* *
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* Programmer : Mike Lytle *
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* *
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* Start date : 10/12/1999 *
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* *
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* Last update : 10/12/1999 *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "gamemtl.h"
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#include <Max.h>
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#include <gport.h>
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#include <hsv.h>
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#include "dllmain.h"
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#include "resource.h"
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#include "util.h"
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/*****************************************************************
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*
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* PS2 GameMtl Class Descriptor
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*
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*****************************************************************/
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Class_ID PS2GameMaterialClassID(0x2ed62ad7, 0x50571dfd);
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// This adds W3D PS2 choice to the Max material selector.
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class PS2GameMaterialClassDesc:public ClassDesc {
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public:
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int IsPublic() { return 1; }
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void * Create(BOOL loading)
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{
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GameMtl *mtl = new GameMtl(loading);
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mtl->Set_Shader_Type(GameMtl::STE_PS2_SHADER);
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return ((void*)mtl);
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}
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const TCHAR * ClassName() { return Get_String(IDS_PS2_GAMEMTL); }
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SClass_ID SuperClassID() { return MATERIAL_CLASS_ID; }
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Class_ID ClassID() { return PS2GameMaterialClassID; }
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const TCHAR* Category() { return _T(""); }
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};
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static PS2GameMaterialClassDesc _PS2GameMaterialCD;
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ClassDesc * Get_PS2_Game_Material_Desc() { return &_PS2GameMaterialCD; }
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