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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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61
GeneralsMD/Code/Tools/WW3D/max2w3d/SnapPoints.h
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61
GeneralsMD/Code/Tools/WW3D/max2w3d/SnapPoints.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3D *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/SnapPoints.h $*
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* *
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* Author:: Greg Hjelstrom *
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* *
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* $Modtime:: 11/19/98 4:36p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef SNAPPOINTS_H
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#define SNAPPOINTS_H
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#include "Max.h"
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class ChunkSaveClass;
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class INode;
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/*
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** This class simply contains static functions which will find
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** helper points that should be exported with a w3d render object and
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** export them in a chunk using the given ChunkSaveClass object.
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*/
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class SnapPointsClass
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{
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public:
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static void Export_Points(INode * scene_root,TimeValue time,ChunkSaveClass & csave);
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};
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#endif
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