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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3d *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/animationcompressionsettings.h $*
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* *
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* Original Author:: Patrick Smith *
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* *
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* $Author:: Patrick $*
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* *
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* $Modtime:: 10/30/00 1:57p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef __ANIMATION_COMPRESSION_SETTINGS_H
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#define __ANIMATION_COMPRESSION_SETTINGS_H
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#include <windows.h>
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#include <max.h>
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#include "w3dutil.h"
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////////////////////////////////////////////////////////////////////////////////////////
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//
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// AnimationCompressionSettingsDialogClass
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//
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////////////////////////////////////////////////////////////////////////////////////////
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class AnimationCompressionSettingsDialogClass
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{
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public:
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//////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////////
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AnimationCompressionSettingsDialogClass (Interface *maxinterface, HWND parent_wnd = NULL);
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~AnimationCompressionSettingsDialogClass (void);
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//////////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////////
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void Set_Options (W3dExportOptionsStruct *options) { Options = options; }
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int Do_Modal (void);
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private:
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//////////////////////////////////////////////////////////////////
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// Static methods
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//////////////////////////////////////////////////////////////////
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static BOOL CALLBACK Real_Message_Proc (HWND wnd, UINT message, WPARAM wparam, LPARAM lparam);
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//////////////////////////////////////////////////////////////////
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// Private methods
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//////////////////////////////////////////////////////////////////
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BOOL Message_Proc (UINT message, WPARAM wparam, LPARAM lparam);
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void Initialize_Controls (void);
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void Save_Settings (void);
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//////////////////////////////////////////////////////////////////
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// Private member data
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//////////////////////////////////////////////////////////////////
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W3dExportOptionsStruct * Options;
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Interface * MaxInterface;
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HWND Wnd;
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HWND ParentWnd;
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};
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#endif //__ANIMATION_COMPRESSION_SETTINGS_H
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