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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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155
GeneralsMD/Code/Tools/WW3D/max2w3d/bpick.cpp
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155
GeneralsMD/Code/Tools/WW3D/max2w3d/bpick.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tools/max2w3d/bpick.cpp 7 1/04/01 11:12a Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando Tools - WWSkin *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/bpick.cpp $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 1/04/01 11:12a $*
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* *
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* $Revision:: 7 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* BonePickerClass::Filter -- determine whether the passed node is suitable *
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* BonePickerClass::HitTest -- MAX HitTest method *
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* BonePickerClass::Pick -- MAX Pick method *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "bpick.h"
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#include "dllmain.h"
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#include "resource.h"
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/*
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** Global instance of a bone picker :-)
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*/
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BonePickerClass TheBonePicker;
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/***********************************************************************************************
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* BonePickerClass::Filter -- determine whether the passed node is suitable *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 10/26/1997 GH : Created. *
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*=============================================================================================*/
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BOOL BonePickerClass::Filter(INode *node)
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{
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if (BoneList == NULL) {
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ObjectState os = node->EvalWorldState(0);
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if (os.obj) {
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return TRUE;
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}
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} else {
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for (int i=0; i<BoneList->Count(); i++) {
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if ((*BoneList)[i] == node) return TRUE;
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}
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}
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return FALSE;
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}
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/***********************************************************************************************
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* BonePickerClass::HitTest -- MAX HitTest method *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 10/26/1997 GH : Created. *
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*=============================================================================================*/
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BOOL BonePickerClass::HitTest(IObjParam *ip,HWND hwnd,ViewExp *vpt,IPoint2 m,int flags)
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{
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if (ip->PickNode(hwnd,m,GetFilter())) {
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return TRUE;
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} else {
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return FALSE;
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}
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}
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/***********************************************************************************************
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* BonePickerClass::Pick -- MAX Pick method *
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* *
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* INPUT: *
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* *
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* OUTPUT: *
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* *
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* WARNINGS: *
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* *
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* HISTORY: *
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* 10/26/1997 GH : Created. *
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*=============================================================================================*/
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BOOL BonePickerClass::Pick(IObjParam *ip,ViewExp *vpt)
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{
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INode *node = vpt->GetClosestHit();
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if (node) {
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/*
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** Tell the "owning" skin modifier about the
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** bone which was picked.
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*/
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assert(User);
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User->User_Picked_Bone(node);
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User = NULL;
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BoneList = NULL;
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}
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return TRUE;
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}
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BOOL BonePickerClass::filter(INode * inode)
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{
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return Filter(inode);
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}
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void BonePickerClass::proc(INodeTab & nodetab)
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{
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assert(User != NULL);
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User->User_Picked_Bones(nodetab);
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User = NULL;
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BoneList = NULL;
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}
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TCHAR * BonePickerClass::dialogTitle(void)
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{
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return Get_String(IDS_PICK_BONE_DIALOG_TITLE);
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}
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TCHAR * BonePickerClass::buttonText(void)
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{
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return Get_String(IDS_PICK_BONE_BUTTON_TEXT);
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}
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