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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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97
GeneralsMD/Code/Tools/WW3D/max2w3d/dazzlesave.cpp
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97
GeneralsMD/Code/Tools/WW3D/max2w3d/dazzlesave.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Max2W3D *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/dazzlesave.cpp $*
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* *
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* Original Author:: Greg Hjelstrom *
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 9/21/00 4:14p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "dazzlesave.h"
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#include "w3d_file.h"
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#include "util.h"
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#include "w3dappdata.h"
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#include "errclass.h"
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DazzleSaveClass::DazzleSaveClass
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(
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char * mesh_name,
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char * container_name,
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INode * inode,
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Matrix3 & exportspace,
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TimeValue curtime,
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Progress_Meter_Class & meter
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)
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{
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assert(mesh_name != NULL);
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assert(container_name != NULL);
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/*
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** Set up the render object name
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*/
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memset(&W3DName,0,sizeof(W3DName));
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if ((container_name != NULL) && (strlen(container_name) > 0)) {
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strcpy(W3DName,container_name);
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strcat(W3DName,".");
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}
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strcat(W3DName,mesh_name);
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/*
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** Dig the dazzle-type out of the appropriate App-Data chunk on
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** the INode.
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*/
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W3DDazzleAppDataStruct * dazzle_data = W3DDazzleAppDataStruct::Get_App_Data(inode);
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strncpy(DazzleType,dazzle_data->DazzleType,sizeof(DazzleType));
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}
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int DazzleSaveClass::Write_To_File(ChunkSaveClass & csave)
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{
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csave.Begin_Chunk(W3D_CHUNK_DAZZLE);
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csave.Begin_Chunk(W3D_CHUNK_DAZZLE_NAME);
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csave.Write(W3DName,strlen(W3DName) + 1);
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csave.End_Chunk();
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csave.Begin_Chunk(W3D_CHUNK_DAZZLE_TYPENAME);
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csave.Write(DazzleType,strlen(DazzleType) + 1);
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csave.End_Chunk();
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csave.End_Chunk();
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return 0;
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}
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