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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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87
GeneralsMD/Code/Tools/WW3D/max2w3d/logdlg.h
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87
GeneralsMD/Code/Tools/WW3D/max2w3d/logdlg.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tools/max2w3d/logdlg.h 4 11/07/00 5:40p Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando Tools - W3D export *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/logdlg.h $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 11/07/00 3:15p $*
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* *
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* $Revision:: 4 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef LOGDLG_H
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#define LOGDLG_H
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#include <windows.h>
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class LogDataDialogClass
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{
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public:
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LogDataDialogClass(HWND parent);
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~LogDataDialogClass();
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void Wait_OK(); // wait for user to hit OK
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void printf(char *, ...);
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void printf(char * text, const va_list & args);
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void rprintf(char *, ...);
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void rprintf(char *text, const va_list & args);
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void updatebar(float position, float total);
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bool Dialog_Proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM);
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public:
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// public variables
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HWND Hwnd;
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HWND ParentHwnd;
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private:
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void Dialog_Init();
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private:
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HANDLE ThreadHandle;
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DWORD ThreadID;
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int last_buffer_index;
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int buffer_index;
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volatile int status;
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};
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#endif
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// EOF - logdlg.h
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