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https://github.com/electronicarts/CnC_Generals_Zero_Hour.git
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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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107
GeneralsMD/Code/Tools/WW3D/max2w3d/w3ddlg.h
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107
GeneralsMD/Code/Tools/WW3D/max2w3d/w3ddlg.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tools/max2w3d/w3ddlg.h 9 2/10/00 5:45p Jason_a $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando Tools - W3D export *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/w3ddlg.h $*
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* *
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* $Author:: Jason_a $*
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* *
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* $Modtime:: 2/09/00 9:50a $*
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* *
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* $Revision:: 9 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef W3DDLG_H
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#define W3DDLG_H
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#include "always.h"
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#include <Max.h>
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#include "w3dutil.h"
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class W3dOptionsDialogClass
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{
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public:
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W3dOptionsDialogClass(Interface * maxinterface,ExpInterface * exportinterface);
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~W3dOptionsDialogClass();
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bool Get_Export_Options(W3dExportOptionsStruct * options);
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bool Dialog_Proc(HWND hWnd,UINT message,WPARAM wParam,LPARAM);
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public:
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HWND Hwnd;
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private:
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void Dialog_Init();
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BOOL Dialog_Ok();
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void Enable_WHT_Export();
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void Enable_WHT_Load();
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void Disable_WHT_Export();
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void Enable_WHA_Export();
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void Disable_WHA_Export();
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void Enable_WTM_Export();
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void Disable_WTM_Export();
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void Enable_ReduceAnimationOptions_Export();
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void Disable_ReduceAnimationOptions_Export();
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void Enable_CompressAnimationOptions_Export();
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void Disable_CompressAnimationOptions_Export();
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void WHT_Export_Radio_Changed();
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void WHA_Export_Radio_Changed();
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void WTM_Export_Radio_Changed();
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void WHA_Compress_Animation_Check_Changed();
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void WHA_Reduce_Animation_Check_Changed();
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void WHA_Compression_Flavor_Changed();
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private:
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W3dExportOptionsStruct * Options;
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bool GotHierarchyFilename;
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Interface * MaxInterface;
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ExpInterface * ExportInterface;
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ISpinnerControl * RangeLowSpin;
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ISpinnerControl * RangeHighSpin;
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HWND HwndReduce;
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HWND HwndFlavor;
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HWND HwndTError;
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HWND HwndRError;
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int UnitsType;
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float UnitsScale;
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};
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#endif
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