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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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122
GeneralsMD/Code/Tools/WW3D/max2w3d/w3dexp.h
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122
GeneralsMD/Code/Tools/WW3D/max2w3d/w3dexp.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /Commando/Code/Tools/max2w3d/w3dexp.h 22 10/23/00 5:34p Greg_h $ */
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando Tools - W3D export *
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* *
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* $Archive:: /Commando/Code/Tools/max2w3d/w3dexp.h $*
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* *
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* $Author:: Greg_h $*
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* *
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* $Modtime:: 10/23/00 5:24p $*
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* *
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* $Revision:: 22 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef W3DEXP_H
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#define W3DEXP_H
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#include "always.h"
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#include <Max.h>
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#include "dllmain.h"
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#include "hiersave.h"
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#include "w3dutil.h"
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#include "resource.h"
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class MeshConnectionsClass;
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class GeometryExportTaskClass;
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class W3dExportClass : public SceneExport
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{
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public:
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W3dExportClass() {};
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~W3dExportClass() {};
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int ExtCount() { return 1; };
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const TCHAR * Ext(int n) { return Get_String(IDS_W3D_FILE_EXTEN); };
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const TCHAR * LongDesc() { return Get_String(IDS_W3D_LONG_DESCRIPTION); };
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const TCHAR * ShortDesc() { return Get_String(IDS_W3D_SHORT_DESCRIPTION); };
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const TCHAR * AuthorName() { return Get_String(IDS_AUTHOR_NAME); };
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const TCHAR * CopyrightMessage() { return Get_String(IDS_COPYRIGHT_NOTICE); };
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const TCHAR * OtherMessage1() { return _T(""); };
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const TCHAR * OtherMessage2() { return _T(""); };
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unsigned int Version() { return 100; };
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void ShowAbout(HWND hWnd) {};
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int DoExport(const TCHAR *name,ExpInterface *ei,Interface *i, BOOL suppressPrompts=FALSE, DWORD options=0); // Export file
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protected:
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void DoOriginBasedExport(char *rootname, ChunkSaveClass &csave);
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public:
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friend BOOL CALLBACK ExportOptionsDlgProc(HWND hDlg,UINT message,WPARAM wParam,LPARAM lParam);
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static char CurrentExportPath[_MAX_DRIVE + _MAX_DIR + 1]; // Used to communicate from the exporter to the dialog.
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char CurrentScenePath[_MAX_DRIVE + _MAX_DIR + 1]; // directory where the current .max file is stored
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private:
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ExpInterface * ExportInterface;
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Interface * MaxInterface;
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TimeValue CurTime;
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int FrameRate;
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W3dExportOptionsStruct ExportOptions;
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char HierarchyFilename[_MAX_PATH];
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int FixupType;
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INode * RootNode;
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INodeListClass * RootList;
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INodeListClass * OriginList;
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INodeListClass * DamageRootList;
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HierarchySaveClass * HierarchyTree;
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bool get_export_options(BOOL suppress_prompts = FALSE);
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INodeListClass * get_origin_list(void);
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INodeListClass * get_damage_root_list(void);
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HierarchySaveClass * get_hierarchy_tree(void);
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bool get_base_object_tm(Matrix3 &tm);
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bool Export_Hierarchy(char * name,ChunkSaveClass & csave,Progress_Meter_Class & meter,INode *root);
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bool Export_Animation(char * name,ChunkSaveClass & csave,Progress_Meter_Class & meter,INode *root);
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bool Export_Damage_Animations(char * name,ChunkSaveClass & csave,Progress_Meter_Class &meter,INode *damage_root);
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bool Export_Geometry(char * name,ChunkSaveClass & csave,Progress_Meter_Class & meter,INode *root=NULL, MeshConnectionsClass **out_connection=NULL);
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bool Export_HLod (char *name, const char *htree_name, ChunkSaveClass &csave, Progress_Meter_Class &meter, MeshConnectionsClass **connections, int lod_count);
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bool Export_Collection(const char * name,ChunkSaveClass & csave,DynamicVectorClass<GeometryExportTaskClass *> & objlist,INodeListClass & placeholder_list,INodeListClass & transform_node_list);
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void Start_Progress_Bar(void);
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void End_Progress_Bar(void);
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};
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#endif
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