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https://github.com/electronicarts/CnC_Generals_Zero_Hour.git
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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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57
GeneralsMD/Code/Tools/WW3D/pluglib/noinit.h
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57
GeneralsMD/Code/Tools/WW3D/pluglib/noinit.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /G/wwlib/noinit.h $*
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* *
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* $Author:: Eric_c $*
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* *
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* $Modtime:: 3/23/99 5:20p $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef NOINIT_H
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#define NOINIT_H
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/**********************************************************************
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** This class is solely used as a parameter to a constructor that does
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** absolutely no initialization to the object being constructed. By using
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** this method, it is possible to load and save data directly from a
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** class that has virtual functions. The construction process automatically
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** takes care of initializing the virtual function table pointer and the
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** rest of the constructor doesn't initialize any data members. After loading
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** into a class object, simply perform an in-place new operation.
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*/
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#ifndef NoInitClass
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class NoInitClass {
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public:
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void operator () (void) const {};
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};
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#endif
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#endif
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