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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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91
GeneralsMD/Code/Tools/WW3D/pluglib/win.h
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91
GeneralsMD/Code/Tools/WW3D/pluglib/win.h
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* $Archive:: /Commando/Code/wwlib/win.h $*
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* *
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* $Author:: Denzil_l $*
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* *
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* $Modtime:: 6/26/01 1:59p $*
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* *
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* $Revision:: 10 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if _MSC_VER >= 1000
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#pragma once
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#endif // _MSC_VER >= 1000
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#ifndef WIN_H
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#define WIN_H
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/*
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** This header file includes the Windows headers. If there are any special pragmas that need
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** to occur around this process, they are performed here. Typically, certain warnings will need
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** to be disabled since the Windows headers are repleat with illegal and dangerous constructs.
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**
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** Within the windows headers themselves, Microsoft has disabled the warnings 4290, 4514,
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** 4069, 4200, 4237, 4103, 4001, 4035, 4164. Makes you wonder, eh?
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*/
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// When including windows, lets just bump the warning level back to 3...
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#if (_MSC_VER >= 1200)
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#pragma warning(push, 3)
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#endif
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// this define should also be in the DSP just in case someone includes windows stuff directly
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#ifndef WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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#endif
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#include <windows.h>
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//#include <mmsystem.h>
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//#include <windowsx.h>
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//#include <winnt.h>
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//#include <winuser.h>
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#if (_MSC_VER >= 1200)
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#pragma warning(pop)
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#endif
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#ifdef _WINDOWS
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extern HINSTANCE ProgramInstance;
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extern HWND MainWindow;
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extern bool GameInFocus;
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#ifdef _DEBUG
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void __cdecl Print_Win32Error(unsigned long win32Error);
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#else // _DEBUG
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#define Print_Win32Error
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#endif // _DEBUG
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#else // _WINDOWS
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#include <unistd.h>
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#endif // _WINDOWS
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#endif // WIN_H
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