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https://github.com/electronicarts/CnC_Generals_Zero_Hour.git
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Initial commit of Command & Conquer Generals and Command & Conquer Generals Zero Hour source code.
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129
GeneralsMD/Code/Tools/matchbot/wlib/critsec.cpp
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129
GeneralsMD/Code/Tools/matchbot/wlib/critsec.cpp
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/*
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** Command & Conquer Generals Zero Hour(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "critsec.h"
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#include <assert.h>
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#include "wlib/wdebug.h"
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CritSec::CritSec()
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{
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#ifdef _UNIX
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pthread_mutex_init(&Mutex_, NULL);
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RefCount_ = 0;
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#elif defined(_WIN32)
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InitializeCriticalSection(&CritSec_);
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#endif
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}
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CritSec::~CritSec()
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{
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#ifdef _UNIX
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pthread_mutex_destroy(&Mutex_);
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#elif defined(_WIN32)
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DeleteCriticalSection(&CritSec_);
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#endif
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}
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// The "lock" function blocks until the mutex is available.
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// Returns 0 on success, error code on error.
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//
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// A thread that already has a lock will increment a reference count if it calls
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// lock again. It must then call unlock() enough times to get the reference to 0.
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//
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// If refcount is not null you can get the current ref counter after the lock.
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//
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sint32 CritSec::lock(int *refcount) RO
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{
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#ifdef _UNIX
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sint32 status;
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// I TRY to get the lock. IF I succeed, OR if I fail because
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// I already have the lock, I just increment the reference
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// count and return.
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if (((status = pthread_mutex_trylock(&Mutex_)) == 0) ||
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((status == EBUSY) && (ThreadId_ == pthread_self())))
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{
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ThreadId_ = pthread_self();
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RefCount_++;
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if (refcount)
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*refcount=RefCount_;
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return(0);
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}
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// Otherwise, I wait for the lock.
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if ((status = pthread_mutex_lock(&Mutex_)) == 0)
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{
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assert(RefCount_ == 0);
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ThreadId_ = pthread_self();
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RefCount_++;
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}
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else
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{
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ERRMSG("pthread_mutex_lock: " << strerror(errno));
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}
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if (refcount)
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*refcount=RefCount_;
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return(status);
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#elif defined(_WIN32)
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// TOFIX update the refcount
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EnterCriticalSection(&CritSec_);
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return(0);
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#else
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#error Must define either _WIN32 or _UNIX
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#endif
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}
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// The "unlock" function release the critical section.
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sint32 CritSec::unlock(void) RO
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{
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#ifdef _UNIX
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sint32 status = 0;
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assert(RefCount_ >= 0);
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if (RefCount_ <= 0)
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{
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//ERRMSG("unlocking unlocked mutex!");
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return(-1);
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}
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///assert(ThreadId_ == pthread_self());
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if (ThreadId_ != pthread_self())
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{
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WRNMSG("tried to unlock a mutex not owned by self");
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return(-1);
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}
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if (--RefCount_ == 0)
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{
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// Set thread id to zero -- we're going to release mutex
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ThreadId_ = (pthread_t)0;
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// Unlock the mutex.
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if ((status = pthread_mutex_unlock(&Mutex_)) != 0)
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ERRMSG("pthread_mutex_lock: " << strerror(errno));
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}
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return status;
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#elif defined(_WIN32)
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LeaveCriticalSection(&CritSec_);
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return(0);
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#endif
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}
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