Clear the map
# TXT_CLEAR_MAP
Inherit previous map
# TXT_INHERIT_MAP
Select Special Options
# TXT_SPECIAL_OPTIONS
Targeting flash visible to all.
# TXT_VISIBLE_TARGET
Allow targeting of trees.
# TXT_TREE_TARGET
Allow undeploy of construction yard.
# TXT_MCV_DEPLOY
Employ smarter self defense logic.
# TXT_SMART_DEFENCE
Moderate production speed.
# TXT_SLOW_BUILD
Use three point turn logic.
# TXT_THREE_POINT
Ore will grow.
# TXT_TIBERIUM_GROWTH
Ore will spread.
# TXT_TIBERIUM_SPREAD
Disable building "bib" pieces.
# TXT_ROAD_PIECES
Allow running from immediate threats.
# TXT_SCATTER
Show true object names.
# TXT_SHOW_NAMES
Defender has the advantage.
# TXT_DEFENDER_ADVANTAGE
Allow separate helipad purchase
# TXT_SEPARATE_HELIPAD
Password Request
# TXT_PASSWORD_CAPTION
Enter Red Alert access code to gain access.
# TXT_PASSWORD_MESSAGE
Access code error detected.
# TXT_PASSWORD_ERROR
Try Again
# TXT_TRY_AGAIN
Friendly units avoid friendly mines
# TXT_MINE_AWARE
Trigger Editor
# TXT_TRIGGER_EDITOR
Just This Event
# TXT_TRIGGER_JUST_EVENT
... and ...
# TXT_TRIGGER_AND
... or ...
# TXT_TRIGGER_OR
... linked ...
# TXT_TRIGGER_LINKED
Just This Action
# TXT_TRIGGER_JUST_ACTION
Team Editor
# TXT_TEAM_EDIT
Sellable
# TXT_SELLABLE
Rebuild
# TXT_REBUILD
Building constructin time accelerated?
# TXT_SPEED_BUILD
Scenario authentication code missing or invalid. Re-save scenario to correct it.
# TXT_SCENARIO_ERRORx
Frames:F/R:CPU:F/R:Cells:Targ:S-Bar:Paths:Sprung Triggers:Ŀ
                                                                     
G-Time:Ĵ                                                         
                                                                     
                                                             
                                                                      
                                                                      
                                                                      
                                                                      
                                                                      
Object Count:                                                         
   -Units                                                             
   -Infantry CPU Workload:Ĵ
   -Aircraft                                                                
   -Ships                                                                   
   -Buildings                                                               
   -Terrain                                                                 
   -Bullets                                                                 
   -Anims                                                                   
   -Teams                                                                   
   -Triggers                                                                
   -TrigTypes                                                               
   -Factories                                                               

<- F11                        Stress Tracking                            F12 ->
# TXT_DEBUG_STRESS
Full Name:Coord:Hgt:Str:Ace:Spd:AmmoArm:Grp:Cloak:Price:Ŀ
                                                                   
Owner:Trigger:TarCom:STarCom:PFace:Path:Try:Delay:
                                                                      
Cargo:Target:Next:NavCom:SNavCom:SFace:PBrk:HeadTo:Archive:Ĵ
                                                                     
Tmr:St:Rt:StageRadio:Radio Message History:Ĵ
                                                                        
Mission:Queue:Ĵ                                                 
                                                                           
Gems:Gold:Ĵ
                                                                           
Ĵ
Is Down     AnimAttachedPrimary     Player OwnedInitiated   Is Dumping  
To Damage   Falling [  ]Loaner      Player AwareDeploying   Teleported  
To Display  Useless     Locked      AI aware    Firing                  
In Limbo    Ticked Off  Recoil      Lemon       Rotating                
Selected    Cloakable   Tethered    Invul [    ]Driving                 
To Look     Unloading   Formation                                       
Team:Mmbrs:Qnt:Center:Target:Formation:͵
                                              UnderstrngthMoving      
Mission:ĴFullStrengthForcedActive
                                                  HasBeen     Reforming   

<- F11                        Vehicle                                    F12 ->
# TXT_DEBUG_VEHICLE
Full Name:Coord:Hgt:Str:Ace:Spd:AmmoArm:Grp:Cloak:Price:Ŀ
                                                                   
Owner:Trigger:TarCom:STarCom:PFace:Path:Try:Delay:
                                                                      
Cargo:Target:Next:NavCom:SNavCom:SFace:PBrk:HeadTo:Archive:Ĵ
                                                                     
Tmr:St:Rt:StageRadio:Radio Message History:Ĵ
                                                                        
Mission:Queue:Ĵ                                                 
                                                                           
Doing:Fear:Ĵ
                                                                           
Ĵ
Is Down     AnimAttachedPrimary     Player OwnedInitiated   Technician  
To Damage   Falling [  ]Loaner      Player AwareDeploying   Stoked      
To Display  Useless     Locked      AI Aware    Firing      Prone       
In Limbo    Ticked Off  Recoil      Lemon       Rotating                
Selected    Cloakable   Tethered    Invul [    ]Driving                 
To Look     Unloading   Formation                                       
Team:Mmbrs:Qnt:Center:Target:Formation:͵
                                              UnderstrngthMoving      
Mission:ĴFullStrengthForcedActive
                                                  HasBeen     Reforming   

<- F11                        Infantry                                   F12 ->
# TXT_DEBUG_INFANTRY
Full Name:Coord:Hgt:Str:Ace:Spd:AmmoArm:Grp:Cloak:Price:Ŀ
                                                                   
Owner:Trigger:TarCom:STarCom:PFace:Path:Try:Delay:
                                                                      
Cargo:Target:Next:NavCom:SNavCom:SFace:PBrk:HeadTo:Archive:Ĵ
                                                                     
Tmr:St:Rt:StageRadio:Radio Message History:Ĵ
                                                                        
Mission:Queue:Ĵ                                                 
                                                                           
Ĵ
                                                                             
Ĵ
Is Down     AnimAttachedPrimary     Player OwnedInitiated   Repairing   
To Damage   Falling [  ]Loaner      Player AwareDeploying   ToSelfRepair
To Display  Useless     Locked      AI Aware    Firing                  
In Limbo    Ticked Off  Recoil      Lemon       Rotating                
Selected    Cloakable   Tethered    Invul [    ]Driving                 
To Look     Unloading   Formation                                       
Team:Mmbrs:Qnt:Center:Target:Formation:͵
                                              UnderstrngthMoving      
Mission:ĴFullStrengthForcedActive
                                                  HasBeen     Reforming   

<- F11                        Ship                                       F12 ->
# TXT_DEBUG_SHIP
Full Name:Coord:Hgt:Str:Ace:Spd:AmmoArm:Grp:Cloak:Price:Ŀ
                                                                   
Owner:Trigger:TarCom:STarCom:PFace:Path:Try:Delay:
                                                                      
Cargo:Target:Next:NavCom:SNavCom:SFace:PBrk:HeadTo:Archive:Ĵ
                                                                     
Tmr:St:Rt:StageRadio:Radio Message History:Ĵ
                                                                        
Mission:Queue:Ĵ                                                 
                                                                           
Building:Ĵ
                                                                            
Ĵ
Is Down     AnimAttachedPrimary     Player OwnedInitiated   Reparing    
To Damage   Falling [  ]Loaner      Player AwareDeploying   To Rebuild  
To Display  Useless     Locked      AI Aware    Firing      To Sell     
In Limbo    Ticked Off  Recoil      Lemon       Rotating    Charging    
Selected    Cloakable   Tethered    Invul [    ]Driving     Charged     
To Look     Unloading   Formation                           Captured    
ĴJamming     
                                                                Jammed      
                                                                            
                                                                            

<- F11                        Building                                   F12 ->
# TXT_DEBUG_BUILDING
 Game Objects  Drawing   System      Map Display              Game Init  
Find-Path:Cell:Palette:Full ProcessRULES.INI:͵
                                                                        
Target Scan:Objects:Sidebar:SCENARIO.INI
                                                                        
AI:Anims:Radar:Ĵ
                                                                        
Per-Cell-AITactical:Ĵ
                                                                        
Eval Object:Power Bar:Ĵ
                                                                        
Eval Cell:Shroud:Ĵ
                                                                        
Eval Wall:Tabs:Ĵ
                                                                        
Mission:DirectX BlitĴ
                                                                        
Ĵ
                                                                        
Ĵ
                                                                        
Ĵ
                                                                        

<- F11                        Performance Benchmarks                     F12 ->
# TXT_DEBUG_PERFORMANCE
Full Name:Coord:Hgt:Str:Ace:Spd:AmmoArm:Grp:Cloak:Price:Ŀ
                                                                   
Owner:Trigger:TarCom:STarCom:PFace:Path:Try:Delay:
                                                                      
Cargo:Target:Next:NavCom:SNavCom:SFace:PBrk:HeadTo:Archive:Ĵ
                                                                     
Tmr:St:Rt:StageRadio:Radio Message History:Ĵ
                                                                        
Mission:Queue:Ĵ                                                 
                                                                           
Attk:Ĵ
                                                                            
Ĵ
Is Down     AnimAttachedPrimary     Player OwnedInitiated               
To Damage   Falling [  ]Loaner      Player AwareDeploying               
To Display  Useless     Locked      AI aware    Firing                  
In Limbo    Ticked Off  Recoil      Lemon       Rotating                
Selected    Cloakable   Tethered    Invul [    ]Driving                 
To Look     Unloading   Formation                                       
Team:Mmbrs:Qnt:Center:Target:Formation:͵
                                              UnderstrngthMoving      
Mission:ĴFullStrengthForcedActive
                                                  HasBeen     Reforming   

<- F11                        Aircraft                                   F12 ->
# TXT_DEBUG_AIRCRAFT
Full Name:Act Like:Tech:Diff:State:Block:IQ:Repair:Ŀ
                                                                      
AScan:Air:Q-AirCredits:Power:R-Spy:Score:Team:Alert:Ĵ
                                                                     
BScan:BuildingQ-BldOre:Drain:P-Targ:Trigger:Borrow:Ĵ
                                                                      
UScan:Unit:Q-UnitICreds:U-Lost:Allies:Attack:Ĵ
                                                                      
IScan:InfantryQ-InfCapacityB-Lost:Radius:Ĵ                AI-Time:
                                                                      
VScan:Vessel:Q-ShipNorth:Center Cell:Damage:Ĵ
                                                                        
West:Core:East:Ĵ
                                                                           
Globals:South:Enemy:Ĵ
                                                                           
Ĵ
Is Active   Defeated    Visionary   Resigned                            
Is Human    To Die      Low Ore     Gave Up                             
Player Ctrl To Win      Spied       Built Smthng                        
Autocreate  To Lose     Thieved     Auto Base AI                        
Discovered  Civ. Evac   GPS Active                                      
Max CapacityRecalc Flag Production                                      

<- F11                           House                                   F12 ->
# TXT_DEBUG_HOUSE
*******************************\r** Pentium CPU not detected. **\r*******************************
# TXT_NO_PENTIUM
Size Map
# TXT_SIZE_MAP
Trucks drop crate when destroyed?
# TXT_TRUCK_CRATE
