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Initial commit of Command & Conquer Red Alert source code.
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74
CODE/BIGCHECK.H
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74
CODE/BIGCHECK.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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// Bigcheck.h
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// ajw 9/14/98
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#ifdef WOLAPI_INTEGRATION
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#ifndef BIGCHECKBOX_H
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#define BIGCHECKBOX_H
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#include "toggle.h"
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#define BIGCHECK_OFFSETX 20
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#define BIGCHECK_OFFSETY 0
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//***********************************************************************************************
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class BigCheckBoxClass : public ToggleClass
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{
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public:
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BigCheckBoxClass( unsigned id, int x, int y, int w, int h, const char* szCaptionIn, TextPrintType TextFlags,
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bool bInitiallyChecked = false ) :
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ToggleClass( id, x, y, w, h ),
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TextFlags( TextFlags )
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{
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szCaption = new char[ strlen( szCaptionIn ) + 1 ];
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strcpy( szCaption, szCaptionIn );
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if( bInitiallyChecked )
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Turn_On();
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IsToggleType = 1;
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}
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virtual ~BigCheckBoxClass()
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{
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delete [] szCaption;
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}
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virtual int Draw_Me(int forced=false);
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virtual int Action(unsigned flags, KeyNumType & key);
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bool Toggle()
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{
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if( IsOn )
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{
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Turn_Off();
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return false;
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}
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Turn_On();
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return true;
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}
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protected:
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TextPrintType TextFlags;
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char* szCaption;
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};
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#endif
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#endif
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