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Initial commit of Command & Conquer Red Alert source code.
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CODE/BUFF.H
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99
CODE/BUFF.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /CounterStrike/BUFF.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : BUFF.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 07/29/96 *
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* *
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* Last Update : July 29, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CCBUFF_H
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#define CCBUFF_H
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/*
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** The "bool" integral type was defined by the C++ committee in
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** November of '94. Until the compiler supports this, use the following
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** definition.
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*/
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#ifndef __BORLANDC__
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#ifndef TRUE_FALSE_DEFINED
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#define TRUE_FALSE_DEFINED
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enum {false=0,true=1};
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typedef int bool;
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#endif
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#endif
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/*
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** A general purpose buffer pointer handler object. It holds not only the pointer to the
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** buffer, but its size as well. By using this class instead of separate pointer and size
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** values, function interfaces and algorithms become simpler to manage and understand.
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*/
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class Buffer {
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public:
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Buffer(char * ptr, long size=0);
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Buffer(void * ptr=0, long size=0);
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Buffer(void const * ptr, long size=0);
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Buffer(long size);
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Buffer(Buffer const & buffer);
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~Buffer(void);
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Buffer & operator = (Buffer const & buffer);
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operator void * (void) const {return(BufferPtr);}
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operator char * (void) const {return((char *)BufferPtr);}
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void Reset(void);
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void * Get_Buffer(void) const {return(BufferPtr);}
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long Get_Size(void) const {return(Size);}
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bool Is_Valid(void) const {return(BufferPtr != 0);}
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protected:
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/*
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** Pointer to the buffer memory.
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*/
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void * BufferPtr;
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/*
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** The size of the buffer memory.
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*/
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long Size;
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/*
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** Was the buffer allocated by this class? If so, then this class
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** will be responsible for freeing the buffer.
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*/
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bool IsAllocated;
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};
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#endif
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