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Initial commit of Command & Conquer Red Alert source code.
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CODE/CCINI.H
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120
CODE/CCINI.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /CounterStrike/CCINI.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : CCINI.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 05/24/96 *
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* *
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* Last Update : May 24, 1996 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef CCINI_H
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#define CCINI_H
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#include "ini.h"
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#include "fixed.h"
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#include "pk.h"
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class TriggerTypeClass;
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/*
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** The advanced version of the INI database manager. It handles the C&C expansion types and
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** identifiers. In addition, it automatically stores a message digest with the INI data
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** so that verification can occur.
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*/
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class CCINIClass : public INIClass
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{
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public:
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CCINIClass(void) : IsDigestPresent(false) {}
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bool Load(FileClass & file, bool withdigest);
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bool Load(Straw & file, bool withdigest);
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int Save(FileClass & file, bool withdigest) const;
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int Save(Pipe & pipe, bool withdigest) const;
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long Get_Buildings(char const * section, char const * entry, long defvalue) const;
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UnitType Get_UnitType(char const * section, char const * entry, UnitType defvalue) const;
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AnimType Get_AnimType(char const * section, char const * entry, AnimType defvalue) const;
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ArmorType Get_ArmorType(char const * section, char const * entry, ArmorType defvalue) const;
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BulletType Get_BulletType(char const * section, char const * entry, BulletType defvalue) const;
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HousesType Get_HousesType(char const * section, char const * entry, HousesType defvalue) const;
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LEPTON Get_Lepton(char const * section, char const * entry, LEPTON defvalue) const;
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MPHType Get_MPHType(char const * section, char const * entry, MPHType defvalue) const;
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OverlayType Get_OverlayType(char const * section, char const * entry, OverlayType defvalue) const;
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SourceType Get_SourceType(char const * section, char const * entry, SourceType defvalue) const;
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TerrainType Get_TerrainType(char const * section, char const * entry, TerrainType defvalue) const;
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TheaterType Get_TheaterType(char const * section, char const * entry, TheaterType defvalue) const;
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ThemeType Get_ThemeType(char const * section, char const * entry, ThemeType defvalue) const;
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TriggerTypeClass * Get_TriggerType(char const * section, char const * entry) const;
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VQType Get_VQType(char const * section, char const * entry, VQType defvalue) const;
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VocType Get_VocType(char const * section, char const * entry, VocType defvalue) const;
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WarheadType Get_WarheadType(char const * section, char const * entry, WarheadType defvalue) const;
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WeaponType Get_WeaponType(char const * section, char const * entry, WeaponType defvalue) const;
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long Get_Owners(char const * section, char const * entry, long defvalue) const;
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CrateType Get_CrateType(char const * section, char const * entry, CrateType defvalue) const;
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bool Put_Buildings(char const * section, char const * entry, long value);
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bool Put_AnimType(char const * section, char const * entry, AnimType value);
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bool Put_UnitType(char const * section, char const * entry, UnitType value);
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bool Put_ArmorType(char const * section, char const * entry, ArmorType value);
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bool Put_BulletType(char const * section, char const * entry, BulletType value);
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bool Put_HousesType(char const * section, char const * entry, HousesType value);
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bool Put_Lepton(char const * section, char const * entry, LEPTON value);
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bool Put_MPHType(char const * section, char const * entry, MPHType value);
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bool Put_VQType(char const * section, char const * entry, VQType value);
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bool Put_OverlayType(char const * section, char const * entry, OverlayType value);
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bool Put_Owners(char const * section, char const * entry, long value);
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bool Put_SourceType(char const * section, char const * entry, SourceType value);
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bool Put_TerrainType(char const * section, char const * entry, TerrainType value);
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bool Put_TheaterType(char const * section, char const * entry, TheaterType value);
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bool Put_ThemeType(char const * section, char const * entry, ThemeType value);
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bool Put_TriggerType(char const * section, char const * entry, TriggerTypeClass * value);
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bool Put_VocType(char const * section, char const * entry, VocType value);
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bool Put_WarheadType(char const * section, char const * entry, WarheadType value);
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bool Put_WeaponType(char const * section, char const * entry, WeaponType value);
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bool Put_CrateType(char const * section, char const * entry, CrateType value);
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int Get_Unique_ID(void) const;
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private:
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void Calculate_Message_Digest(void);
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void Invalidate_Message_Digest(void);
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bool IsDigestPresent:1;
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/*
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** This is the message digest (SHA) of the INI database that was embedded as part of
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** the INI file.
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*/
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unsigned char Digest[20];
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};
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#endif
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