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Initial commit of Command & Conquer Red Alert source code.
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CODE/COLRLIST.H
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87
CODE/COLRLIST.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /CounterStrike/COLRLIST.H 1 3/03/97 10:24a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : COLRLIST.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef COLORLIST_H
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#define COLORLIST_H
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#include "list.h"
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/***************************************************************************
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** This class adds the ability for every list item to have a different color.
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*/
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class ColorListClass : public ListClass
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{
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public:
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/*********************************************************************
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** These enums are the ways a selected item can be drawn
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*/
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//lint -esym(578,SELECT_NONE)
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typedef enum SelectEnum {
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SELECT_NORMAL, // selected items aren't drawn differently
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SELECT_HIGHLIGHT, // item is highlighted
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SELECT_BOX, // draw a box around the item
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SELECT_BAR, // draw a bar behind the item
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SELECT_INVERT // draw the string inverted
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} SelectStyleType;
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ColorListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
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virtual ~ColorListClass(void);
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virtual int Add_Item(char const * text, RemapControlType * color = NULL);
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virtual int Add_Item(int text, RemapControlType * color = NULL);
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virtual void Remove_Item(char const * text);
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virtual void Set_Selected_Style(SelectStyleType style, RemapControlType * color = NULL);
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/*
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** This is the list of colors for each item.
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*/
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DynamicVectorClass<RemapControlType *> Colors;
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protected:
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virtual void Draw_Entry(int index, int x, int y, int width, int selected);
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/*
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** This tells how to draw the selected item.
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*/
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SelectStyleType Style;
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RemapControlType * SelectColor;
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};
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#endif
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