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Initial commit of Command & Conquer Red Alert source code.
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42
CODE/FOREIGN.TXT
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42
CODE/FOREIGN.TXT
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For German version:
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call the batch file GERMAN.BAT. This will copy the appropriate conquer.h and
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credits.txt files where they need to be, and set the proper network aliases
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for drives S: and T:. It also deletes all the object modules, and ends by
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briefing up DEFINES.H. You should comment out //#define ENGLISH and //#define
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FRENCH, and un-comment #define GERMAN. Also, change the release flag to make
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sure that #define RELEASE_VERSION is the only version being made, and make
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sure that //#define DONGLE is commented out.
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Make sure that the german maps and such are all up to date, by copying the
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maps to the directory GERMAPS, and then building the maps by calling
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MAKEGER.BAT EXPAND2.MIX and MAKEGER GENERAL.MIX. If GENERAL changes, then
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you also have to rebuild v:\projects\c&c0\cstrike2\cdger\cd4\main.mix. If
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EXPAND2.MIX changes, you have to copy s:t\m\expand2.mix to the patch
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directory, f:\projects\c&c0\setup\aftermth\patch\german\ra200.
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After building RA95.EXE and GAME.DAT, also copy them up to the patch
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directory.
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The .MIX files that changed are MOVIES1, EXPAND2, SOUNDS, and GENERAL. There
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may have been others, but that's probably about it.
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Note, German version has several different art files, primarily removing
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blood from the infantry/civilians and removing some movies. Also different
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is PIPS.ANM, with words for HOLD, READY, and PRIMARY.
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For French version:
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Follow all the above steps, but substitute FRENCH.BAT and MAKEFRE.BAT. The
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final destination directory is CDFRE instead of CDGER, of course, and the
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patch directory is FRENCH instead of GERMAN, again of course.
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If MAKEFRE locks up processing sound files, use MAKER instead
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of MAKE.
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Note, French version uses most of the same art files. Different
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is PIPS.ANM, with words for HOLD, READY, and PRIMARY. Also different are all
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the hi-res version's sidebar icons. German has its own icons as well.
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