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Initial commit of Command & Conquer Red Alert source code.
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138
CODE/RGB.H
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138
CODE/RGB.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /CounterStrike/RGB.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : RGB.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 12/02/95 *
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* *
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* Last Update : December 2, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef RGB_H
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#define RGB_H
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class PaletteClass;
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class HSVClass;
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#ifndef OUTPORTB
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#define OUTPORTB
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extern void outportb(int port, unsigned char data);
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#pragma aux outportb parm [edx] [al] = \
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"out dx,al"
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extern void outport(int port, unsigned short data);
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#pragma aux outport parm [edx] [ax] = \
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"out dx,al" \
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"inc dx" \
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"mov al,ah" \
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"out dx,al"
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#endif
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extern void outrgb(unsigned char red, unsigned char green, unsigned char blue);
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#pragma aux outrgb parm [al] [bl] [cl] \
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modify [dx al] = \
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"mov dx,03C9h" \
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"out dx,al" \
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"jmp e1" \
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"e1:" \
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"mov al,bl" \
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"out dx,al" \
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"jmp e2" \
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"e2:" \
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"mov al,cl" \
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"out dx,al" \
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"jmp e3" \
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"e3:"
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/*
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** Each color entry is represented by this class. It holds the values for the color
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** guns. The gun values are recorded in device dependant format, but the interface
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** uses gun values from 0 to 255.
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*/
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class RGBClass
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{
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// static RGBClass const BlackColor;
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public:
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RGBClass(void) : Red(0), Green(0), Blue(0) {};
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RGBClass(unsigned char red, unsigned char green, unsigned char blue) :
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Red((unsigned char)(red>>2)),
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Green((unsigned char)(green>>2)),
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Blue((unsigned char)(blue>>2))
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{};
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operator HSVClass (void) const;
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RGBClass & operator = (RGBClass const & rgb) {
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if (this == &rgb) return(*this);
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Red = rgb.Red;
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Green = rgb.Green;
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Blue = rgb.Blue;
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return(*this);
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};
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enum {
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MAX_VALUE=255
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};
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void Adjust(int ratio, RGBClass const & rgb);
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// void Adjust(int ratio, RGBClass const & rgb = BlackColor);
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int Difference(RGBClass const & rgb) const;
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int Red_Component(void) const {return ((Red << 2) | (Red >> 6));};
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int Green_Component(void) const {return((Green << 2) | (Green >> 6));};
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int Blue_Component(void) const {return((Blue << 2) | (Blue >> 6));};
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void Set(int color) const;
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private:
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friend class PaletteClass;
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void Raw_Set(void) const {
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outrgb(Red, Green, Blue);
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// outportb(0x03C9, Red);
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// outportb(0x03C9, Green);
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// outportb(0x03C9, Blue);
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};
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static void Raw_Color_Prep(unsigned char color) {
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outportb(0x03C8, color);
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};
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/*
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** These hold the actual color gun values in machine dependant scale. This
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** means the values range from 0 to 63.
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*/
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unsigned char Red;
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unsigned char Green;
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unsigned char Blue;
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};
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extern RGBClass const BlackColor;
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#endif
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