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Initial commit of Command & Conquer Red Alert source code.
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75
CODE/STATBTN.H
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75
CODE/STATBTN.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* $Header: /CounterStrike/STATBTN.H 1 3/03/97 10:25a Joe_bostic $ */
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Command & Conquer *
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* *
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* File Name : STATBTN.H *
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* *
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* Programmer : Joe L. Bostic *
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* *
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* Start Date : 01/15/95 *
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* *
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* Last Update : January 15, 1995 [JLB] *
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef STATBTN_H
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#define STATBTN_H
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#include "gadget.h"
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#include "buff.h"
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class StaticButtonClass : public GadgetClass
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{
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public:
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StaticButtonClass(void);
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StaticButtonClass(unsigned id, char const * text, TextPrintType style, int x, int y, int w=-1, int h=-1);
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virtual int Draw_Me(int forced=false);
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virtual void Set_Text(char const * text, bool resize = false);
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protected:
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virtual void Draw_Background(void);
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virtual void Draw_Text(char const * text);
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/*
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** If a background is to be preserved for this button, then this will point to
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** a buffer that holds a pristine background image.
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*/
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Buffer Background;
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/*
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** This points to a copy of the string that is used for the button's text.
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*/
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char * String;
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/*
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** This is the print flags to use when rendering this button's text.
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*/
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TextPrintType PrintFlags;
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};
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#endif
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