mirror of
https://github.com/electronicarts/CnC_Red_Alert.git
synced 2025-12-15 23:21:40 -05:00
Initial commit of Command & Conquer Red Alert source code.
This commit is contained in:
219
LAUNCHER/LAUNCHER.DSP
Normal file
219
LAUNCHER/LAUNCHER.DSP
Normal file
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# Microsoft Developer Studio Project File - Name="launcher" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=launcher - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "launcher.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "launcher.mak" CFG="launcher - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "launcher - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "launcher - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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MTL=midl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "launcher - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib /nologo /subsystem:windows /map /machine:I386
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!ELSEIF "$(CFG)" == "launcher - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
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# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "DEBUG" /YX /FD /c
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib comctl32.lib patchw32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept /libpath:"."
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!ENDIF
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# Begin Target
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# Name "launcher - Win32 Release"
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# Name "launcher - Win32 Debug"
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# Begin Group "dbglib"
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# PROP Default_Filter ".cpp,.h"
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# Begin Source File
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SOURCE=.\configfile.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\configfile.h
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# End Source File
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# Begin Source File
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SOURCE=.\dictionary.h
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# End Source File
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# Begin Source File
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SOURCE=.\filed.h
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# End Source File
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# Begin Source File
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SOURCE=.\monod.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\monod.h
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# End Source File
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# Begin Source File
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SOURCE=.\odevice.h
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# End Source File
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# Begin Source File
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SOURCE=.\streamer.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\streamer.h
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# End Source File
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# Begin Source File
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SOURCE=.\wdebug.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\wdebug.h
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# End Source File
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# Begin Source File
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SOURCE=.\wstring.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\wstring.h
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# End Source File
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# End Group
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# Begin Group "util"
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# PROP Default_Filter ""
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# End Group
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# Begin Source File
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SOURCE=.\dialog.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\dialog.h
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# End Source File
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# Begin Source File
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SOURCE=.\findpatch.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\findpatch.h
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# End Source File
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# Begin Source File
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SOURCE=.\launcher1.rc
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# End Source File
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# Begin Source File
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SOURCE=.\loadbmp.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\loadbmp.h
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# End Source File
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# Begin Source File
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SOURCE=.\main.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\patch.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\patch.h
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# End Source File
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# Begin Source File
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SOURCE=.\process.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\process.h
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# End Source File
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# Begin Source File
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SOURCE=.\Redalert.ico
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# End Source File
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# Begin Source File
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SOURCE=.\resource.h
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# End Source File
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# Begin Source File
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SOURCE=.\winblows.cpp
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# End Source File
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# Begin Source File
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SOURCE=.\winblows.h
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# End Source File
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# Begin Source File
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SOURCE=.\wstypes.h
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# End Source File
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# End Target
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# End Project
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