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Initial commit of Command & Conquer Red Alert source code.
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LAUNCHER/UTIL/STREAMER.H
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60
LAUNCHER/UTIL/STREAMER.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef STREAMER_HEADER
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#define STREAMER_HEADER
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#include <stdlib.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <iostream.h>
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#include <string.h>
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#include "odevice.h"
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#ifndef STREAMER_BUFSIZ
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// This limits the number of characters that can be sent to a single 'print'
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// call. If your debug message is bigger than this, it will get split over
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// multiple 'print' calls. That's usually not a problem.
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#define STREAMER_BUFSIZ 2048
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#endif
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// Provide a streambuf interface for a class that can 'print'
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class Streamer : public streambuf
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{
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public:
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Streamer();
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virtual ~Streamer();
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int setOutputDevice(OutputDevice *output_device);
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protected:
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// Virtual methods from streambuf
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int xsputn(const char* s, int n); // buffer some characters
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int overflow(int = EOF); // flush buffer and make more room
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int underflow(void); // Does nothing
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int sync();
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int doallocate(); // allocate a buffer
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OutputDevice *Output_Device;
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};
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#endif
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