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Initial commit of Command & Conquer Red Alert source code.
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LAUNCHER/WDEBUG.H
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193
LAUNCHER/WDEBUG.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*****************************************************************************\
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wdebug Neal Kettler
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MT-LEVEL
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MT-UnSafe! (UNIX version is safe though)
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The debugging module is pretty good for debugging and it has some message
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printing stuff as well. The basic idea is that you write a class that
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inherits from OutputDevice (severall are provided) and assign that output
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device to a stream. There are seperate streams for debugging, information,
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warning, and error messages. Each one can have a seperate output device,
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or they can all have the same one. Debugging messages only get compiled
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in if your module defines 'DEBUG'. If you don't define debug, then not even
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the text of the debugging message gets into the binary. All the other
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output streams get printed regardless of whether DEBUG is defined.
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Sample usage:
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FileD debug_device("gameres.debug"); // create a file device
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MsgManager::setDebugStream(&debug_device);
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DBGMSG("This debug message #" << 1 << " you use C++ streams");
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Note that since these are defines you really don't need to put a semicolon
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at the end, and it can be bad in situations like this:
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if (x)
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DBGMSG("Stuff is broken");
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else
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DBGMSG("Stuff is NOT broken");
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This won't compile, read the code until you figure it out. Only then
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will you be ready to leave grasshopper.
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\*****************************************************************************/
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#ifndef WDEBUG_HEADER
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#define WDEBUG_HEADER
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#include <iostream.h>
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#include "odevice.h"
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#include "streamer.h"
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#include <time.h>
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// Print an information message
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#define INFMSG(X)\
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{\
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char timebuf[40]; \
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time_t clock=time(NULL); \
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cftime(timebuf,"%D %T",&clock); \
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if (MsgManager::infoStream()) \
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(*(MsgManager::infoStream())) << "INF " << timebuf << " [" << \
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__FILE__ << " " << __LINE__ << "] " << X << endl; \
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}
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// Print a warning message
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#define WRNMSG(X)\
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{\
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char timebuf[40]; \
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time_t clock=time(NULL); \
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cftime(timebuf,"%D %T",&clock); \
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if (MsgManager::warnStream()) \
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(*(MsgManager::warnStream())) << "WRN " << timebuf << " [" << \
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__FILE__ << " " << __LINE__ << "] " << X << endl; \
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}
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// Print an error message
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#define ERRMSG(X)\
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{\
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char timebuf[40]; \
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time_t clock=time(NULL); \
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strcpy(timebuf,ctime(&clock)); \
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if (MsgManager::errorStream()) \
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(*(MsgManager::errorStream())) << "ERR " << timebuf << " [" << \
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__FILE__ << " " << __LINE__ << "] " << X << endl; \
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}
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// Just get a stream to the information device, no extra junk
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#define INFSTREAM(X)\
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{\
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if (MsgManager::infoStream()) \
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(*(MsgManager::infoStream())) << X;\
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}
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// Just get a stream to the warning device, no extra junk
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#define WRNSTREAM(X)\
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{\
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if (MsgManager::warnStream()) \
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(*(MsgManager::warnStream())) << X;\
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}
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// Just get a stream to the error device, no extra junk
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#define ERRSTREAM(X)\
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{\
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if (MsgManager::errorStream()) \
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(*(MsgManager::errorStream())) << X;\
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}
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#ifndef DEBUG
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// No debugging, no debug messages.
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// Note that anything enclosed in "DBG()" will NOT get executed
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// unless DEBUG is defined.
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// They are defined to {} for consistency when DEBUG is defined
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#define DBG(X)
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#define DBGSTREAM(X) {}
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#define PVAR(v) {}
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#define DBGMSG(X) {}
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#define VERBOSE(X) {}
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#else // DEBUG _is_ defined
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// Execute only if in debugging mode
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#define DBG(X) X
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// Print a variable
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#define PVAR(v) \
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{ \
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if (MsgManager::debugStream()) \
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(*(MsgManager::debugStream())) << __FILE__ << "[" << __LINE__ << \
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"]: " << ##V << " = " << V << endl; \
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}
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#define DBGMSG(X)\
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{\
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if (MsgManager::debugStream()) \
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(*(MsgManager::debugStream())) << "DBG [" << __FILE__ << \
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" " << __LINE__ << "] " << X << endl;\
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}
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// Just get a stream to the debugging device, no extra junk
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#define DBGSTREAM(X)\
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{\
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if (MsgManager::debugStream()) \
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(*(MsgManager::debugStream())) << X;\
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}
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// Verbosely execute a statement
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#define VERBOSE(X)\
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{ \
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if (MsgManager::debugStream()) \
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(*(DebugManager::debugStream())) << __FILE__ << "[" << __LINE__ << \
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"]: " << ##X << endl; X \
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}
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#endif // DEBUG
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class MsgManager
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{
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protected:
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MsgManager();
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public:
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static int setAllStreams(OutputDevice *device);
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static int setDebugStream(OutputDevice *device);
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static int setInfoStream(OutputDevice *device);
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static int setWarnStream(OutputDevice *device);
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static int setErrorStream(OutputDevice *device);
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static void enableDebug(int flag);
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static void enableInfo(int flag);
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static void enableWarn(int flag);
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static void enableError(int flag);
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static ostream *debugStream(void);
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static ostream *infoStream(void);
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static ostream *warnStream(void);
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static ostream *errorStream(void);
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};
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#endif
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