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Initial commit of Command & Conquer Red Alert source code.
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215
WIN32LIB/SRCDEBUG/FADING.ASM
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215
WIN32LIB/SRCDEBUG/FADING.ASM
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;
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; Command & Conquer Red Alert(tm)
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; Copyright 2025 Electronic Arts Inc.
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU General Public License as published by
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; the Free Software Foundation, either version 3 of the License, or
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; (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU General Public License
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; along with this program. If not, see <http://www.gnu.org/licenses/>.
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;
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;***************************************************************************
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;** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
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;***************************************************************************
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;* *
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;* Project Name : Westwood Library *
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;* *
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;* File Name : FADING.ASM *
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;* *
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;* Programmer : Joe L. Bostic *
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;* *
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;* Start Date : August 20, 1993 *
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;* *
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;* Last Update : August 20, 1993 [JLB] *
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;* *
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;*-------------------------------------------------------------------------*
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;* Functions: *
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;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
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IDEAL
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P386
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MODEL USE32 FLAT
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GLOBAL C Build_Fading_Table :NEAR
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CODESEG
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;***********************************************************
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; BUILD_FADING_TABLE
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;
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; void *Build_Fading_Table(void *palette, void *dest, long int color, long int frac);
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;
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; This routine will create the fading effect table used to coerce colors
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; from toward a common value. This table is used when Fading_Effect is
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; active.
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;
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; Bounds Checking: None
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;*
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PROC Build_Fading_Table C near
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USES ebx, ecx, edi, esi
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ARG palette:DWORD
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ARG dest:DWORD
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ARG color:DWORD
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ARG frac:DWORD
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LOCAL matchvalue:DWORD ; Last recorded match value.
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LOCAL targetred:BYTE ; Target gun red.
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LOCAL targetgreen:BYTE ; Target gun green.
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LOCAL targetblue:BYTE ; Target gun blue.
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LOCAL idealred:BYTE
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LOCAL idealgreen:BYTE
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LOCAL idealblue:BYTE
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LOCAL matchcolor:BYTE ; Tentative match color.
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cld
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; If the source palette is NULL, then just return with current fading table pointer.
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cmp [palette],0
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je ??fini
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cmp [dest],0
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je ??fini
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; Fractions above 255 become 255.
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mov eax,[frac]
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cmp eax,0100h
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jb short ??ok
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mov [frac],0FFh
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??ok:
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; Record the target gun values.
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mov esi,[palette]
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mov ebx,[color]
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add esi,ebx
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add esi,ebx
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add esi,ebx
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lodsb
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mov [targetred],al
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lodsb
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mov [targetgreen],al
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lodsb
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mov [targetblue],al
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; Main loop.
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xor ebx,ebx ; Remap table index.
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; Transparent black never gets remapped.
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mov edi,[dest]
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mov [edi],bl
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inc edi
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; EBX = source palette logical number (1..255).
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; EDI = running pointer into dest remap table.
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??mainloop:
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inc ebx
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mov esi,[palette]
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add esi,ebx
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add esi,ebx
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add esi,ebx
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mov edx,[frac]
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shr edx,1
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; new = orig - ((orig-target) * fraction);
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lodsb ; orig
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mov dh,al ; preserve it for later.
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sub al,[targetred] ; al = (orig-target)
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imul dl ; ax = (orig-target)*fraction
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shl ax,1
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sub dh,ah ; dh = orig - ((orig-target) * fraction)
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mov [idealred],dh ; preserve ideal color gun value.
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lodsb ; orig
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mov dh,al ; preserve it for later.
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sub al,[targetgreen] ; al = (orig-target)
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imul dl ; ax = (orig-target)*fraction
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shl ax,1
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sub dh,ah ; dh = orig - ((orig-target) * fraction)
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mov [idealgreen],dh ; preserve ideal color gun value.
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lodsb ; orig
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mov dh,al ; preserve it for later.
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sub al,[targetblue] ; al = (orig-target)
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imul dl ; ax = (orig-target)*fraction
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shl ax,1
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sub dh,ah ; dh = orig - ((orig-target) * fraction)
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mov [idealblue],dh ; preserve ideal color gun value.
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; Sweep through the entire existing palette to find the closest
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; matching color. Never matches with color 0.
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mov eax,[color]
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mov [matchcolor],al ; Default color (self).
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mov [matchvalue],-1 ; Ridiculous match value init.
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mov ecx,255
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mov esi,[palette] ; Pointer to original palette.
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add esi,3
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; BH = color index.
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mov bh,1
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??innerloop:
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; Recursion through the fading table won't work if a color is allowed
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; to remap to itself. Prevent this from occuring.
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add esi,3
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cmp bh,bl
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je short ??notclose
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sub esi,3
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xor edx,edx ; Comparison value starts null.
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mov eax,edx
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; Build the comparison value based on the sum of the differences of the color
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; guns squared.
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lodsb
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sub al,[idealred]
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mov ah,al
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imul ah
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add edx,eax
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lodsb
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sub al,[idealgreen]
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mov ah,al
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imul ah
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add edx,eax
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lodsb
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sub al,[idealblue]
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mov ah,al
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imul ah
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add edx,eax
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jz short ??perfect ; If perfect match found then quit early.
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cmp edx,[matchvalue]
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ja short ??notclose
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mov [matchvalue],edx ; Record new possible color.
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mov [matchcolor],bh
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??notclose:
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inc bh ; Checking color index.
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loop ??innerloop
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mov bh,[matchcolor]
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??perfect:
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mov [matchcolor],bh
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xor bh,bh ; Make BX valid main index again.
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; When the loop exits, we have found the closest match.
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mov al,[matchcolor]
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stosb
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cmp ebx,255
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jne ??mainloop
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??fini:
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mov eax,[dest]
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ret
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ENDP Build_Fading_Table
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END
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