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Initial commit of Command & Conquer Red Alert source code.
This commit is contained in:
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WINVQ/VQA32/VQAPLAY.H
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355
WINVQ/VQA32/VQAPLAY.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef VQAPLAY_H
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#define VQAPLAY_H
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/****************************************************************************
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*
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* C O N F I D E N T I A L -- W E S T W O O D S T U D I O S
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*
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*----------------------------------------------------------------------------
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*
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* PROJECT
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* VQA player library. (32-Bit protected mode)
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*
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* FILE
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* vqaplay.h
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*
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* DESCRIPTION
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* VQAPlay library definitions.
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*
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* PROGRAMMER
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* Bill Randolph
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* Denzil E. Long, Jr.
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*
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* DATE
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* April 10, 1995
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*
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****************************************************************************/
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/*---------------------------------------------------------------------------
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* CONDITIONAL COMPILATION FLAGS
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*-------------------------------------------------------------------------*/
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// MEG - 11.28.95 - added for debug
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extern void Debug_Printf( char *format_string, ... );
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#ifdef __WATCOMC__
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#define VQASTANDALONE 0 /* Stand alone player */
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#define VQAVOC_ON 0 /* Enable VOC file override */
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#define VQAMONO_ON 0 /* Mono display output enable/disable */
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#define VQADIRECT_SOUND 1 /* Use windows direct sound system */
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#define VQAAUDIO_ON 1 /* Audio playback enable/disable */
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#define VQAVIDEO_ON 0 /* Video manager enable/disable */
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#define VQAMCGA_ON 1 /* MCGA enable/disable */
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#define VQAXMODE_ON 0 /* Xmode enable/disable */
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#define VQAVESA_ON 0 /* VESA enable/disable */
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#define VQABLOCK_2X2 0 /* 2x2 block decode enable/disable */
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#define VQABLOCK_2X3 0 /* 2x2 block decode enable/disable */
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#define VQABLOCK_4X2 1 /* 4x2 block decode enable/disable */
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#define VQABLOCK_4X4 0 /* 4x4 block decode enable/disable */
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#define VQAWOOFER_ON 0
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#else
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#define VQASTANDALONE 0 /* Stand alone player */
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#define VQAVOC_ON 0 /* Enable VOC file override */
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#define VQAMONO_ON 1 /* Mono display output enable/disable */
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#define VQADIRECT_SOUND 1 /* Use windows direct sound system */
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#define VQAAUDIO_ON 1 /* Audio playback enable/disable */
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#define VQAVIDEO_ON 0 /* Video manager enable/disable */
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#define VQAMCGA_ON 1 /* MCGA enable/disable */
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#define VQAXMODE_ON 0 /* Xmode enable/disable */
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#define VQAVESA_ON 0 /* VESA enable/disable */
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#define VQABLOCK_2X2 0 /* 2x2 block decode enable/disable */
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#define VQABLOCK_2X3 0 /* 2x2 block decode enable/disable */
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#define VQABLOCK_4X2 1 /* 4x2 block decode enable/disable */
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#define VQABLOCK_4X4 0 /* 4x4 block decode enable/disable */
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#define VQAWOOFER_ON 0
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#endif
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#if (VQAAUDIO_ON && VQADIRECT_SOUND)
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#define WIN32 1
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#ifndef _WIN32 // Denzil 6/2/98 Watcom 11.0 complains without this check
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#define _WIN32
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#endif // _WIN32
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#undef WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#include <windowsx.h>
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#include "dsound.h"
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#endif
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/*---------------------------------------------------------------------------
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* GENERAL CONSTANT DEFINITIONS
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*-------------------------------------------------------------------------*/
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/* Playback modes. */
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#define VQAMODE_RUN 0 /* Run the movie through the end. */
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#define VQAMODE_WALK 1 /* Draw the next frame then return. */
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#define VQAMODE_PAUSE 2 /* Suspend movie playback. */
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#define VQAMODE_STOP 3 /* Stop the movie. */
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/* Playback timer methods */
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#define VQA_TMETHOD_DEFAULT -1 /* Use default timer method. */
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#define VQA_TMETHOD_DOS 1 /* DOS timer method */
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#define VQA_TMETHOD_INT 2 /* Interrupt timer method */
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#define VQA_TMETHOD_AUDIO 3 /* Audio timer method */
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#define VQA_TIMETICKS 60 /* Clock ticks per second */
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/* Error/Status conditions */
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#define VQAERR_NONE 0 /* No error */
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#define VQAERR_EOF -1 /* Valid end of file */
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#define VQAERR_OPEN -2 /* Unable to open */
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#define VQAERR_READ -3 /* Read error */
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#define VQAERR_WRITE -4 /* Write error */
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#define VQAERR_SEEK -5 /* Seek error */
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#define VQAERR_NOTVQA -6 /* Not a valid VQA file. */
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#define VQAERR_NOMEM -7 /* Unable to allocate memory */
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#define VQAERR_NOBUFFER -8 /* No buffer avail for load/draw */
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#define VQAERR_NOT_TIME -9 /* Not time for frame yet */
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#define VQAERR_SLEEPING -10 /* Function is in a sleep state */
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#define VQAERR_VIDEO -11 /* Video related error. */
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#define VQAERR_AUDIO -12 /* Audio related error. */
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#define VQAERR_PAUSED -13 /* In paused state. */
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/* Event flags. */
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#define VQAEVENT_PALETTE (1<<0)
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#define VQAEVENT_SYNC (1<<1)
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/*---------------------------------------------------------------------------
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* STRUCTURES AND RELATED DEFINITIONS
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*-------------------------------------------------------------------------*/
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/* VQAConfig: Player configuration structure
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*
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* DrawerCallback - User routine for Drawer to call each frame (NULL = none)
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* EventHandler - User routine for notification to client of events.
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* NotifyFlags - User specified events to be notified about.
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* Vmode - Requested Video mode (May be promoted).
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* VBIBit - Vertical blank bit polarity.
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* ImageBuf - Pointer to caller's buffer for the Drawer to use as its
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* ImageBuf; NULL = player will allocate its own, if
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* VQACFGF_BUFFER is set in DrawFlags.
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* ImageWidth - Width of Image buffer.
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* ImageHeight - Height of Image buffer.
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* X1 - Draw window X coordinate (-1 = Center).
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* Y1 - Draw window Y coordinate (-1 = Center).
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* FrameRate - Desired frames per second (-1 = use VQA header's value).
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* DrawRate - Desired drawing frame rate; allows the Drawer to draw at
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* a separate rate from the Loader.
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* TimerMethod - Timer method to use during playback.
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* DrawFlags - Bits control various special drawing options. (See below)
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* OptionFlags - Bits control various special misc options. (See below)
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* NumFrameBufs - Desired number of frame buffers. (Default = 6)
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* NumCBBufs - Desired number of codebook buffers. (Default = 3)
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* SoundObject - Ptr to callers Direct Sound Object (Default =NULL)
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* PrimaryBufferPtr- Ptr to callers Primary Sound Buffer. (Default = NULL)
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* VocFile - Name of VOC file to play instead of VQA audio track.
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* AudioBuf - Pointer to audio buffer.
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* AudioBufSize - Size of audio buffer. (Default = 32768)
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* AudioRate - Audio data playback rate (-1 = use samplerate scaled
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* to the frame rate)
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* Volume - Audio playback volume. (0x7FFF = max)
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* HMIBufSize - Desired HMI buffer size. (Default = 2000)
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* DigiHandle - Handle to an initialized sound driver. (-1 = none)
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* DigiCard - HMI ID of card to use. (0 = none, -1 = auto-detect)
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* DigiPort - Audio port address. (-1 = auto-detect)
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* DigiIRQ - Audio IRQ. (-1 = auto-detect)
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* DigiDMA - Audio DMA channel. (-1 = auto-detect)
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* Language - Language identifier. (Not used)
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* CapFont - Pointer to font to use for subtitle text captions.
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* EVAFont - Pointer to font to use for E.V.A text cations. (For C&C)
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*/
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typedef struct _VQAConfig {
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long (*DrawerCallback)(unsigned char *screen, long framenum);
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long (*EventHandler)(unsigned long event,void *buffer,long nbytes);
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unsigned long NotifyFlags;
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long Vmode;
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long VBIBit;
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unsigned char *ImageBuf;
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long ImageWidth;
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long ImageHeight;
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long X1,Y1;
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long FrameRate;
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long DrawRate;
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long TimerMethod;
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long DrawFlags;
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long OptionFlags;
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long NumFrameBufs;
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long NumCBBufs;
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#if (VQADIRECT_SOUND)
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LPDIRECTSOUND SoundObject;
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LPDIRECTSOUNDBUFFER PrimaryBufferPtr;
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#endif //(VQADIRECT_SOUND)
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char *VocFile;
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unsigned char *AudioBuf;
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long AudioBufSize;
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long AudioRate;
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long Volume;
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long HMIBufSize;
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long DigiHandle;
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long DigiCard;
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long DigiPort;
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long DigiIRQ;
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long DigiDMA;
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long Language;
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char *CapFont;
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char *EVAFont; /* For C&C Only */
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} VQAConfig;
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/* Drawer Configuration flags (DrawFlags) */
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#define VQACFGB_BUFFER 0 /* Buffer UnVQ enable */
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#define VQACFGB_NODRAW 1 /* Drawing disable */
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#define VQACFGB_NOSKIP 2 /* Disable frame skipping. */
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#define VQACFGB_VRAMCB 3 /* XMode VRAM copy enable */
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#define VQACFGB_ORIGIN 4 /* 0,0 origin position */
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#define VQACFGB_SCALEX2 6 /* Scale X2 enable (VESA 320x200 to 640x400) */
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#define VQACFGB_WOOFER 7
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#define VQACFGF_BUFFER (1<<VQACFGB_BUFFER)
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#define VQACFGF_NODRAW (1<<VQACFGB_NODRAW)
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#define VQACFGF_NOSKIP (1<<VQACFGB_NOSKIP)
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#define VQACFGF_VRAMCB (1<<VQACFGB_VRAMCB)
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#define VQACFGF_ORIGIN (3<<VQACFGB_ORIGIN)
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#define VQACFGF_TOPLEFT (0<<VQACFGB_ORIGIN)
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#define VQACFGF_TOPRIGHT (1<<VQACFGB_ORIGIN)
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#define VQACFGF_BOTRIGHT (2<<VQACFGB_ORIGIN)
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#define VQACFGF_BOTLEFT (3<<VQACFGB_ORIGIN)
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#define VQACFGF_SCALEX2 (1<<VQACFGB_SCALEX2)
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#define VQACFGF_WOOFER (1<<VQACFGB_WOOFER)
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/* Options Configuration (OptionFlags) */
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#define VQAOPTB_AUDIO 0 /* Audio enable. */
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#define VQAOPTB_STEP 1 /* Single step enable. */
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#define VQAOPTB_MONO 2 /* Mono output enable. */
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#define VQAOPTB_PALOFF 3 /* Palette set disable. */
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#define VQAOPTB_SLOWPAL 4 /* Slow palette enable. */
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#define VQAOPTB_HMIINIT 5 /* HMI already initialized by client. */
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#define VQAOPTB_ALTAUDIO 6 /* Use alternate audio track. */
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#define VQAOPTB_CAPTIONS 7 /* Show captions. */
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#define VQAOPTB_EVA 8 /* Show EVA text (For C&C only) */
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#define VQAOPTF_AUDIO (1<<VQAOPTB_AUDIO)
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#define VQAOPTF_STEP (1<<VQAOPTB_STEP)
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#define VQAOPTF_MONO (1<<VQAOPTB_MONO)
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#define VQAOPTF_PALOFF (1<<VQAOPTB_PALOFF)
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#define VQAOPTF_SLOWPAL (1<<VQAOPTB_SLOWPAL)
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#define VQAOPTF_HMIINIT (1<<VQAOPTB_HMIINIT)
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#define VQAOPTF_ALTAUDIO (1<<VQAOPTB_ALTAUDIO)
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#define VQAOPTF_CAPTIONS (1<<VQAOPTB_CAPTIONS)
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#define VQAOPTF_EVA (1<<VQAOPTB_EVA) /* For C&C only */
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/* VQAInfo: Information about the VQA movie.
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*
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* NumFrames - The number of frames contained in the movie.
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* ImageHeight - Height of image in pixels.
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* ImageWidth - Width of image in pixels.
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* ImageBuf - Pointer to the image buffer VQA draw into.
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*/
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typedef struct _VQAInfo {
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long NumFrames;
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long ImageWidth;
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long ImageHeight;
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unsigned char *ImageBuf;
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} VQAInfo;
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/* VQAStatistics: Statistics about the VQA movie played.
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*
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* StartTime - Time movie started.
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* EndTime - Time movie stoped.
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* FramesLoaded - Total number of frames loaded.
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* FramesDrawn - Total number of frames drawn.
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* FramesSkipped - Total number of frames skipped.
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* MaxFrameSize - Size of largest frame.
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* SamplesPlayed - Number of sample bytes played.
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* MemUsed - Total bytes used. (Low memory)
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*/
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typedef struct _VQAStatistics {
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long StartTime;
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long EndTime;
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long FramesLoaded;
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long FramesDrawn;
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long FramesSkipped;
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long MaxFrameSize;
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unsigned long SamplesPlayed;
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unsigned long MemUsed;
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} VQAStatistics;
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/* VQAHandle: VQA file handle. (Must be obtained by calling VQA_Alloc()
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* and freed through VQA_Free(). This is the only legal way
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* to obtain and dispose of a VQAHandle.
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*
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* VQAio - Something meaningful to the IO manager. (See DOCS)
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*/
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typedef struct _VQAHandle {
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unsigned long VQAio;
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} VQAHandle;
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/* Possible IO command values */
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#define VQACMD_INIT 1 /* Prepare the IO for a session */
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#define VQACMD_CLEANUP 2 /* Terminate IO session */
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#define VQACMD_OPEN 3 /* Open file */
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#define VQACMD_CLOSE 4 /* Close file */
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#define VQACMD_READ 5 /* Read bytes */
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#define VQACMD_WRITE 6 /* Write bytes */
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#define VQACMD_SEEK 7 /* Seek */
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/*---------------------------------------------------------------------------
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* FUNCTION PROTOTYPES
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*-------------------------------------------------------------------------*/
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/* Configuration routines. */
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void VQA_INIConfig(VQAConfig *config);
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void VQA_DefaultConfig(VQAConfig *config);
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/* Handle manipulation routines. */
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VQAHandle *VQA_Alloc(void);
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void VQA_Free(VQAHandle *vqa);
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void VQA_Reset(VQAHandle *vqa);
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void VQA_InitAsDOS(VQAHandle *vqa);
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void VQA_Init(VQAHandle *vqa, long(*iohandler)(VQAHandle *vqa, long action,
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void *buffer, long nbytes));
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unsigned char *VQA_GetPalette(VQAHandle *vqa);
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long VQA_GetPaletteSize(VQAHandle *vqa);
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void VQA_Set_DrawBuffer(VQAHandle *vqa, unsigned char *buffer,
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unsigned long width, unsigned long height,
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long xpos, long ypos);
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/* File routines. */
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long VQA_Open(VQAHandle *vqa, char const *filename, VQAConfig *config);
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void VQA_Close(VQAHandle *vqa);
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long VQA_Play(VQAHandle *vqa, long mode);
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long VQA_SeekFrame(VQAHandle *vqa, long frame, long fromwhere);
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long VQA_SetStop(VQAHandle *vqa, long stop);
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void VQA_PauseAudio(void);
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void VQA_ResumeAudio(void);
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/* Information/statistics access routines. */
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void VQA_GetInfo(VQAHandle *vqa, VQAInfo *info);
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void VQA_GetStats(VQAHandle *vqa, VQAStatistics *stats);
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char *VQA_Version(void);
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char *VQA_IDString(void);
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#endif /* VQAPLAY_H */
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