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https://github.com/electronicarts/CnC_Red_Alert.git
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Initial commit of Command & Conquer Red Alert source code.
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74
WINVQ/VQAVIEW/MOVIES.H
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74
WINVQ/VQAVIEW/MOVIES.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***************************************************************************
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** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
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***************************************************************************
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* *
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* Project Name : VQAVIEW *
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* *
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* File Name : VQ.CPP *
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* *
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* Programmer : Michael Grayford *
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* *
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* Start Date : *
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* *
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* Last Update : May 31, 1995 [MG] *
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* *
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*-------------------------------------------------------------------------*
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* Functions: *
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* Choose_VQA - Brings up choice of VQA files. *
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* Draw_To_Video_Callback -- callback after draw VQA frame to video *
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* Draw_To_Buffer_Callback -- callback after draw VQA frame to buffer *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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//==========================================================================
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// PUBLIC FUNCTIONS
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//==========================================================================
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extern int Initialize_Movie_System( void );
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extern void Free_Movie_System( void );
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extern void Choose_Movie( WindowHandle window_handle );
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extern long Draw_To_Video_Callback( unsigned char *buffer, long frame_number );
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extern long Draw_To_Buffer_Callback( unsigned char *buffer, long frame_number );
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extern void Create_Palette_Interpolation_Table( void );
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//==========================================================================
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// PRIVATE DEFINES
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//==========================================================================
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#define DRAW_TO_VIDEO FALSE
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//==========================================================================
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// PUBLIC FUNCTIONS
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//==========================================================================
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#if( DRAW_TO_VIDEO )
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#define MOVIE_WIDTH 640
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#define MOVIE_HEIGHT 480
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#else
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#define MOVIE_WIDTH 320
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#define MOVIE_HEIGHT 200
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#endif
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