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Initial commit of Command & Conquer Red Alert source code.
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47
WWFLAT32/AUDIO/FUNCTION.H
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47
WWFLAT32/AUDIO/FUNCTION.H
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/*
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** Command & Conquer Red Alert(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*=========================================================================*/
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/* The following prototypes are for the file: SOUNDIO.CPP */
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/*=========================================================================*/
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short Decompress_Frame(void * source, void * dest, short size);
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int cdecl Stream_Sample_Vol(void *buffer, long size, BOOL (*callback);
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int cdecl Stream_Sample(void *buffer, long size, BOOL (*callback);
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int cdecl File_Stream_Sample(char const *filename);
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int cdecl File_Stream_Sample_Vol(char const *filename, int volume);
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void cdecl _saveregs _loadds Sound_Callback(void);
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void cdecl far _saveregs _loadds maintenance_callback(void);
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void *cdecl Load_Sample(char const *filename);
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long cdecl Load_Sample_Into_Buffer(char const *filename, void *buffer, long size);
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long cdecl Sample_Read(int fh, void *buffer, long size);
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void cdecl Free_Sample(void const *sample);
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BOOL cdecl Sound_Init(int sfx, int score, int sample);
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void far VQA_TimerCallback(void);
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BOOL Audio_Init(int sample, int address, int inter, int dma);
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void cdecl Sound_End(void);
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void cdecl Stop_Sample(int handle);
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BOOL cdecl Sample_Status(int handle);
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BOOL cdecl Is_Sample_Playing(void const * sample);
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void cdecl Stop_Sample_Playing(void const * sample);
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int cdecl Play_Sample(void const *sample);
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int cdecl Play_Sample_Vol(void const *sample, int priority, int volume);
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int cdecl Set_Sound_Vol(int volume);
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int cdecl Set_Score_Vol(int volume);
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void cdecl Fade_Sample(int handle, int ticks);
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