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Initial commit of Command & Conquer Red Alert source code.
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257
WWFLAT32/SHAPE/DS_DN.ASM
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257
WWFLAT32/SHAPE/DS_DN.ASM
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;
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; Command & Conquer Red Alert(tm)
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; Copyright 2025 Electronic Arts Inc.
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;
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; This program is free software: you can redistribute it and/or modify
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; it under the terms of the GNU General Public License as published by
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; the Free Software Foundation, either version 3 of the License, or
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; (at your option) any later version.
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;
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; This program is distributed in the hope that it will be useful,
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; but WITHOUT ANY WARRANTY; without even the implied warranty of
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; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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; GNU General Public License for more details.
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;
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; You should have received a copy of the GNU General Public License
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; along with this program. If not, see <http://www.gnu.org/licenses/>.
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;
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;***************************************************************************
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;** C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S **
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;***************************************************************************
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;* *
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;* Project Name : Draw Shape Routines for library. *
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;* *
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;* File Name : DS_DN.ASM *
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;* *
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;* Programmer : Scott K. Bowen *
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;* *
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;* Start Date : August 24, 1993 *
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;* *
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;* Last Update : September 6, 1994 [IML] *
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;* *
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;*-------------------------------------------------------------------------*
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;* Functions: *
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;* Draw_Normal -- Draws a normal row of pixels to the viewport *
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;* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - *
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IDEAL
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P386
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MODEL USE32 FLAT
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;******************************** Includes *********************************
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INCLUDE "shape.inc"
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;********************************* Code ************************************
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CODESEG
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;***************************************************************************
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;* Draw_Normal -- Draws a normal row of pixels to the viewport *
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;* *
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;* INPUT: *
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;* ECX = number of pixels (not bytes) to draw *
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;* EDX = XTotal initializer value *
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;* ESI = shape (source) buffer address *
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;* EDI = viewport (destination) address *
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;* [WidthCount] = remaining bytes on the line *
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;* *
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;* OUTPUT: *
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;* ESI - updated to current location in the shape data *
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;* EDI - incr/decr by # pixels (not bytes) drawn/skipped *
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;* [WidthCount] - bytes remaining on the line *
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;* *
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;* WARNINGS: none *
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;* *
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;* HISTORY: *
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;* 04/14/1992 PWG : Created. *
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;* 08/19/1993 SKB : Split drawshp.asm into several modules. *
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;* 06/02/1994 BR : Converted to 32-bit. *
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;* 08/09/1994 IML : Optimized for 32-bit. *
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;* 09/06/1994 IML : Integrated p_* and ds_* routines. *
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;*=========================================================================*
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PROC Draw_Normal NOLANGUAGE NEAR
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mov [StashEDX],edx ; save edx
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mov edx,[Flags]
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mov eax,0 ; init to zero
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sub [WidthCount],ecx ; decrement bytes remaining by pixels
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; to draw
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;--------------------------------------------------------------------
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; Drawing Loop:
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; - Get a data byte
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; - If it's a 0, handle the run:
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; - get repetition value
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; - add it to EDI
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; - subtract it from [WidthCount]
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; - subtract it from ECX
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; - if ECX>0, draw again, else exit
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; - Otherwise:
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; - draw the pixel
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; - increment EDI to next pixel location
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; - decrement [WidthCount]
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; - loop until ECX is 0
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;--------------------------------------------------------------------
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test edx,SHAPE_EFFECTS ; are any effects flags set?
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jnz short ??general_draw_continue ; if so use the general purpose loop
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;--------------------------------------------------------------------
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; Extra fast draw loop for shapes with no flags set.
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;--------------------------------------------------------------------
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??fast_draw_loop:
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mov al,[esi] ; get a byte of the source
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inc esi
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or eax,eax ; is the byte a transparent run?
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jz short ??fast_is_run ; if yes then handle the run
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mov [edi],al ; store color value to viewport
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inc edi ; point to next viewport pixel
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dec ecx ; any source pixels left?
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jnz short ??fast_draw_loop ; if not then go home
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jmp ??out
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??fast_is_run:
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mov al,[esi]
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inc esi
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add edi,eax ; move the viewport pointer
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sub ecx,eax ; chop down the width to do
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jg short ??fast_draw_loop ; while more to do, loop back up
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jmp ??out
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;--------------------------------------------------------------------
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; General purpose draw loop for shapes with one or more flags set.
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;--------------------------------------------------------------------
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??general_draw_loop:
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test edx,SHAPE_FADING ; if fading is enabled test for
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jz short ??no_fading_draw_loop ; transparency
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or eax,eax
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jz short ??is_transparent
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??no_fading_draw_loop:
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mov [edi],al ; store color value to viewport
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??is_transparent:
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inc edi ; point to next viewport pixel
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dec ecx ; any source pixels left?
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jz ??out ; if not then go home
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??general_draw_continue:
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mov al,[esi] ; get a byte of the source
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inc esi
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or eax,eax ; is the byte a transparent run?
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jz ??general_is_run ; if yes then handle the run
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??test_priority:
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test edx,SHAPE_PRIORITY
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jnz short ??priority
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??test_predator:
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test edx,SHAPE_PREDATOR
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jnz short ??predator
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??test_compact:
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test edx,SHAPE_COMPACT
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jnz ??compact
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??test_shadow:
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test edx,SHAPE_SHADOW
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jnz ??shadow
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??test_translucency:
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test edx,SHAPE_GHOST
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jz short ??test_fading
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mov ebx,[IsTranslucent] ; is it a translucent color?
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mov bh,[BYTE PTR ebx + eax]
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or bh,bh
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js short ??test_fading
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and ebx,0FF00h ; clear all of ebx except bh
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; we have the index to the translation table
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; ((trans_colour * 256) + dest colour)
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mov al,[edi] ; mov pixel at destination to al
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add ebx,[Translucent] ; get the ptr to it!
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; Add the (trans_color * 256) of the translation equ.
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mov al,[BYTE PTR ebx + eax] ; get new pixel in al
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jmp short ??test_fading
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??test_fading:
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test edx,SHAPE_FADING
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jnz ??fading
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jmp short ??general_draw_loop
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??priority:
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mov ebx,[MaskAdjust] ; get mask page offset
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mov bl,[BYTE PTR ebx + edi] ; get mask value
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and bl,CLEAR_UNUSED_BITS ; clear unused bits
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cmp [PriLevel],bl ; are we in front of
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jge short ??test_predator ; background?
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mov ebx,[BackAdjust] ; get background page offset
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mov al,[BYTE PTR ebx + edi] ; get background pixel
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jmp ??general_draw_loop
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??predator:
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mov ebx,[PartialCount]
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add ebx,[PartialPred]
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or bh,bh
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jnz short ??draw_pred ; is this a predator pixel?
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mov [PartialCount],ebx
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jmp short ??test_compact
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??draw_pred:
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xor bh,bh
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mov [PartialCount],ebx
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mov ebx,[PredValue] ; pick up a color offset a pseudo-
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; random amount from the current
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mov al,[edi + ebx] ; viewport address
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jmp ??general_draw_loop
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??compact:
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mov ebx,[ColorTable] ; get the address of the color table
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mov al,[BYTE PTR ebx + eax] ; convert it into the proper byte
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jmp ??test_shadow
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??shadow:
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cmp al,SHADOW_COL
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jne ??test_translucency ; is the table value a magic number?
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mov al,[edi] ; get the destination color and
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mov ebx,[ShadowingTable] ; index into the shadow table
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mov al,[BYTE PTR ebx + eax]
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jmp ??general_draw_loop
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??fading:
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mov [StashECX],ecx ; preserve ecx for later
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mov ebx,[FadingTable] ; run color through fading table
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mov ecx,[FadingNum]
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??fade_loop:
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mov al, [BYTE PTR ebx + eax]
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dec ecx
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jnz short ??fade_loop
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mov ecx,[StashECX] ; restore ecx for main draw loop
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jmp ??general_draw_loop
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??general_is_run:
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mov al,[esi]
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inc esi
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add edi,eax ; move the viewport pointer
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sub ecx,eax ; chop down the width to do
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jg ??general_draw_continue ; while more to do, loop back up
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??out:
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add [WidthCount],ecx ; adjust for source ending in a run
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mov edx,[StashEDX]
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ret
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ENDP Draw_Normal
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END
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;**************************** End of ds_dn.asm *****************************
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