/*
**	Command & Conquer Renegade(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/*********************************************************************************************** 
 ***                            Confidential - Westwood Studios                              *** 
 *********************************************************************************************** 
 *                                                                                             * 
 *                 Project Name : Commando                                                     * 
 *                                                                                             * 
 *                     $Archive:: /Commando/Code/Combat/bullet.h                              $* 
 *                                                                                             * 
 *                      $Author:: Byon_g                                                      $* 
 *                                                                                             * 
 *                     $Modtime:: 4/16/01 3:19p                                               $* 
 *                                                                                             * 
 *                    $Revision:: 51                                                          $* 
 *                                                                                             * 
 *---------------------------------------------------------------------------------------------* 
 * Functions:                                                                                  * 
 * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */

#ifndef	BULLET_H
#define	BULLET_H

#ifndef	ALWAYS_H
	#include "always.h"
#endif

class	ChunkSaveClass;
class	ChunkLoadClass;
class	AmmoDefinitionClass;
class	Vector3;
class	ArmedGameObj;
class DamageableGameObj;

/*
** BulletManager
*/
class BulletManager {

public:
	static	void	Init( void );
	static	void	Shutdown( void );
	static	void	Update( void );

	static	bool	Save( ChunkSaveClass &csave );
	static	bool	Load( ChunkLoadClass &cload );

	static	void	Create_Bullet( const AmmoDefinitionClass * def, const Vector3 & position, 
					const Vector3 & velocity, const ArmedGameObj * owner, float progress_time, const Vector3 & target, DamageableGameObj * target_object = NULL );
};


#endif	// BULLET_H


