IGNORE =agg_def.cpp \
	animobj.cpp \
	assetmgr.cpp \
	bitmaphandler.cpp \
	bmp2d.cpp \
	boxrobj.cpp \
	bwrender.cpp \
	camera.cpp \
	collect.cpp \
	composite.cpp \
	dazzle.cpp \
	decalmsh.cpp \
	decalsys.cpp \
	ddsfile.cpp \
	distlod.cpp \
	dx8caps.cpp \
	dx8fvf.cpp \
	dx8indexbuffer.cpp \
	dx8polygonrenderer.cpp \
	dx8renderer.cpp \
	dx8texman.cpp \
	dx8vertexbuffer.cpp \
	dx8wrapper.cpp \
	dynamesh.cpp \
	font3d.cpp \
	formconv.cpp \
	framgrab.cpp \
	hanim.cpp \
	hanimmgr.cpp \
	hcanim.cpp \
	hlod.cpp \
	hmdldef.cpp \
	hmorphanim.cpp \
	hrawanim.cpp \
	htree.cpp \
	htreemgr.cpp \
	intersec.cpp \
	layer.cpp \
	light.cpp \
	lightenvironment.cpp \
	line3d.cpp \
	mapper.cpp \
	matinfo.cpp \
	matpass.cpp \
	matrixmapper.cpp \
	mesh.cpp \
	meshbuild.cpp \
	meshdam.cpp \
	meshmatdesc.cpp \
	meshmdl.cpp \
	meshmdlio.cpp \
	metalmap.cpp \
	missingtexture.cpp \
	motchan.cpp \
	nullrobj.cpp \
	part_buf.cpp \
	part_emt.cpp \
	part_ldr.cpp \
	pivot.cpp \
	pointgr.cpp \
	polyinfo.cpp \
	predlod.cpp \
	prim_anim.cpp \
	projector.cpp \
	proto.cpp \
	render2d.cpp \
	render2dsentence.cpp \
	renderobjectrecycler.cpp \
	rendobj.cpp \
	rinfo.cpp \
	ringobj.cpp \
	scene.cpp \
	segline.cpp \
	seglinerenderer.cpp \
	shader.cpp \
	shattersystem.cpp \
	snappts.cpp \
	sortingrenderer.cpp \
	soundrobj.cpp \
	sphereobj.cpp \
	statistics.cpp \
	stripoptimizer.cpp \
	surfaceclass.cpp \
	texfcach.cpp \
	texproject.cpp \
	texture.cpp \
	textureloader.cpp \
	texturethumbnail.cpp \
	txt.cpp \
	vertmaterial.cpp \
	visrasterizer.cpp \
	w3d_dep.cpp \
	w3d_util.cpp \
	ww3d.cpp \
	ww3dformat.cpp \
	linegrp.cpp

