/*
**	Command & Conquer Renegade(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

// W3DViewView.h : interface of the CW3DViewView class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_)
#define AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000

class CW3DViewView : public CView
{
protected: // create from serialization only
	CW3DViewView();
	DECLARE_DYNCREATE(CW3DViewView)

// Attributes
public:
	CW3DViewDoc* GetDocument();

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CW3DViewView)
	public:
	virtual void OnDraw(CDC* pDC);  // overridden to draw this view
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	protected:
	//}}AFX_VIRTUAL

// Implementation
public:
	virtual ~CW3DViewView();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CW3DViewView)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

#ifndef _DEBUG  // debug version in W3DViewView.cpp
inline CW3DViewDoc* CW3DViewView::GetDocument()
   { return (CW3DViewDoc*)m_pDocument; }
#endif

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_W3DVIEWVIEW_H__2BB39E33_5D3A_11D2_9FC6_00104B791122__INCLUDED_)
