# Microsoft Developer Studio Project File - Name="wwui" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=wwui - Win32 Profile
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "wwui.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "wwui.mak" CFG="wwui - Win32 Profile"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "wwui - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "wwui - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "wwui - Win32 Profile" (based on "Win32 (x86) Static Library")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Commando/Code/wwui", FKCEAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe

!IF  "$(CFG)" == "wwui - Win32 Release"

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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
# ADD CPP /nologo /MT /W4 /Zi /O2 /Ob2 /I "..\wwtranslatedb" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /I "..\wwmath" /I "..\ww3d2" /I "..\wwlib" /I "..\wwdebug" /I "..\DirectX\include" /D "NDEBUG" /D _WIN32_WINNT=0x400 /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\libs\Release\wwui.lib"

!ELSEIF  "$(CFG)" == "wwui - Win32 Debug"

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# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W4 /Gm /ZI /Od /I "..\wwtranslatedb" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /I "..\wwmath" /I "..\ww3d2" /I "..\wwlib" /I "..\wwdebug" /I "..\DirectX\include" /D "_DEBUG" /D _WIN32_WINNT=0x400 /D "WWDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /FR /YX /FD /GZ /c
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LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\libs\Debug\wwui.lib"

!ELSEIF  "$(CFG)" == "wwui - Win32 Profile"

# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Profile"
# PROP BASE Intermediate_Dir "Profile"
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# ADD BASE CPP /nologo /MDd /W4 /Gm /GX /ZI /Od /I "..\wwaudio" /I "..\miles6\include" /I "..\wwmath" /I "..\ww3d2" /I "..\wwlib" /I "..\wwdebug" /D "_DEBUG" /D "WWDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /YX /FD /GZ /c
# ADD CPP /nologo /MT /W4 /Zi /O2 /Ob2 /I "..\wwtranslatedb" /I "..\wwsaveload" /I "..\wwaudio" /I "..\miles6\include" /I "..\wwmath" /I "..\ww3d2" /I "..\wwlib" /I "..\wwdebug" /I "..\DirectX\include" /D "NDEBUG" /D "WWDEBUG" /D _WIN32_WINNT=0x400 /D "WIN32" /D "_MBCS" /D "_LIB" /D "_WINDOWS" /FD /c
# SUBTRACT CPP /YX
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\libs\Debug\wwui.lib"
# ADD LIB32 /nologo /out:"..\libs\Profile\wwui.lib"

!ENDIF 

# Begin Target

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# Name "wwui - Win32 Debug"
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SOURCE=.\childdialog.cpp
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SOURCE=.\dialogbase.cpp
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SOURCE=.\dialogcontrol.cpp
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SOURCE=.\dialogmgr.cpp
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SOURCE=.\dialogparser.cpp
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