/*
**	Command & Conquer Renegade(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

/////////////////////////////////////////////////////////////////////
//
//	Globals.H
//
//	Module containing global variable definitions.
//
//
/////////////////////////////////////////////////////////////////////

#ifndef __GLOBALS_H
#define __GLOBALS_H


//////////////////////////////////////////////////////
//  Externs
//////////////////////////////////////////////////////
extern class ViewerAssetMgrClass *_TheAssetMgr;
extern class CW3DViewApp theApp;
extern int g_iDeviceIndex;
extern int g_iBitsPerPixel;
extern int g_iWidth;
extern int g_iHeight;


//////////////////////////////////////////////////////
//  Contants
//////////////////////////////////////////////////////
const int DEFAULT_DEVICEINDEX       = 1;
const int DEFAULT_BITSPERPIX        = 16;


#endif //__GLOBALS_H
