/*
**	Command & Conquer Renegade(tm)
**	Copyright 2025 Electronic Arts Inc.
**
**	This program is free software: you can redistribute it and/or modify
**	it under the terms of the GNU General Public License as published by
**	the Free Software Foundation, either version 3 of the License, or
**	(at your option) any later version.
**
**	This program is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
**	GNU General Public License for more details.
**
**	You should have received a copy of the GNU General Public License
**	along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#if !defined(AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_)
#define AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// LightSolveProgressDialog.h : header file
//

class LightSolveContextClass;
class LightSolveProgressClass;


/////////////////////////////////////////////////////////////////////////////
//
// LightSolveProgressDialog dialog
//
/////////////////////////////////////////////////////////////////////////////
class LightSolveProgressDialog : public CDialog
{
// Construction
public:
	LightSolveProgressDialog(LightSolveContextClass & context,CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(LightSolveProgressDialog)
	enum { IDD = IDD_GENERATING_LIGHT_SOLVE };
	CProgressCtrl	m_ProgressBar;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(LightSolveProgressDialog)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(LightSolveProgressDialog)
	virtual BOOL OnInitDialog();
	virtual void OnCancel();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()


public:

	/////////////////////////////////////////////////////////////
	//	Public methods
	/////////////////////////////////////////////////////////////
	bool			Was_Cancelled (void) const	{ return m_Cancelled; }
	void			Set_Finished (void);
	void			Update_Stats (void);

	/////////////////////////////////////////////////////////////
	//	Static methods
	/////////////////////////////////////////////////////////////
	static void	Solve (LightSolveContextClass & context,CWnd * parent);

private:

	/////////////////////////////////////////////////////////////
	//	Private methods
	/////////////////////////////////////////////////////////////

	/////////////////////////////////////////////////////////////
	//	Private member data
	/////////////////////////////////////////////////////////////
	bool								m_Cancelled;
	LightSolveContextClass &	m_SolveContext;

};



//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LIGHTSOLVEPROGRESSDIALOG_H__0C41C25F_AD2E_49CF_950E_0032CF919B17__INCLUDED_)
