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Initial commit of Command & Conquer Renegade source code.
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58
Code/BinkMovie/BINKMovie.h
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58
Code/BinkMovie/BINKMovie.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#if defined(_MSV_VER)
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#pragma once
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#endif
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef BINKMOVIE_H
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#define BINKMOVIE_H
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#include "always.h"
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#include "wwstring.h"
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class FontCharsClass;
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// ----------------------------------------------------------------------------
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//
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// BINK movie player. You'll need to have binkw32.dll in the run directory!
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//
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// To start a movie call Play("movie.bik","subtitle_name");
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// To end movie playing call Stop();
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//
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// In order to change the subtitle properties see SubTitleManagerClass.
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//
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// ----------------------------------------------------------------------------
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class BINKMovie
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{
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public:
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static void Play(const char* filename,const char* subtitlename=NULL, FontCharsClass* font = NULL);
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static void Stop();
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static void Update();
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static void Render();
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static void Init();
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static void Shutdown();
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static bool Is_Complete();
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};
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#endif
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