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Initial commit of Command & Conquer Renegade source code.
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Code/BinkMovie/subtitle.h
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112
Code/BinkMovie/subtitle.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/****************************************************************************
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*
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* FILE
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* $Archive: /Commando/Code/BinkMovie/subtitle.h $
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*
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* DESCRIPTION
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* Subtitling support.
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*
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* PROGRAMMER
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* Denzil E. Long, Jr.
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*
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* VERSION INFO
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* $Author: Denzil_l $
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* $Modtime: 1/15/02 8:48p $
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* $Revision: 2 $
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*
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****************************************************************************/
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef _SUBTITLE_H_
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#define _SUBTITLE_H_
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#include "always.h"
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#include "wwdebug.h"
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#include <wchar.h>
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class SubTitleClass
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{
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public:
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SubTitleClass();
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~SubTitleClass();
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// Set the time (in milliseconds) at which the subtitle is to be displayed.
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void Set_Display_Time(unsigned long time) { mTimeStamp = time; }
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// Retrieve the time in ticks (1/60 seconds) this subtitle is to be displayed.
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unsigned long Get_Display_Time(void) const { return mTimeStamp; }
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// Set the time duration in ticks (1/60 seconds) for the subtitle to remain displayed.
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void Set_Display_Duration(unsigned long duration) { mDuration = duration; }
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// Retrieve the duration time in ticks (1/60 seconds) for the subtitle.
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unsigned long Get_Display_Duration(void) const { return mDuration; }
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// Set the color the subtitle caption should be displayed in.
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void Set_RGB_Color(unsigned char red, unsigned char green, unsigned char blue);
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// Retrieve the color of the subtitle
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unsigned long Get_RGB_Color(void) const { return mRGBColor; }
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// Set the line position the subtitle should be displayed at.
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void Set_Line_Position(int linePos)
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{
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WWASSERT((linePos >= 1) && (linePos <= 15));
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mLinePosition = linePos;
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}
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// Retrieve the line position to display the subtitle at.
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int Get_Line_Position(void) const { return mLinePosition; }
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// Caption justifications
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typedef enum
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{
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Left,
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Right,
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Center,
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} Alignment;
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// Set the alignment of the subtitle caption
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void Set_Alignment(Alignment align)
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{mAlignment = align;}
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// Retrieve the caption justification
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Alignment Get_Alignment(void) const { return mAlignment; }
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// Set the caption text
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void Set_Caption(wchar_t* string);
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// Retrieve the caption text
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const wchar_t* Get_Caption(void) const { return mCaption; }
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private:
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unsigned long mTimeStamp;
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unsigned long mDuration;
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unsigned long mRGBColor;
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int mLinePosition;
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Alignment mAlignment;
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wchar_t* mCaption;
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};
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#endif // _SUBTITLE_H_
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