mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-15 23:21:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
85
Code/Combat/assetdep.h
Normal file
85
Code/Combat/assetdep.h
Normal file
@@ -0,0 +1,85 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** Confidential - Westwood Studios ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Commando *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Combat/assetdep.h $*
|
||||
* *
|
||||
* $Author:: Patrick $*
|
||||
* *
|
||||
* $Modtime:: 4/20/00 5:59p $*
|
||||
* *
|
||||
* $Revision:: 2 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifndef __ASSET_DEP_H
|
||||
#define __ASSET_DEP_H
|
||||
|
||||
|
||||
#include "vector.h"
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
// Forward declarations
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
class ChunkSaveClass;
|
||||
class ChunkLoadClass;
|
||||
class StringClass;
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// AssetDependencyManager
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////
|
||||
class AssetDependencyManager
|
||||
{
|
||||
public:
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Public data types
|
||||
////////////////////////////////////////////////////////////////////
|
||||
typedef DynamicVectorClass<StringClass> ASSET_LIST;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////
|
||||
// Public methods
|
||||
////////////////////////////////////////////////////////////////////
|
||||
static void Save_Always_Dependencies (const char *path, ASSET_LIST &asset_list);
|
||||
static void Save_Level_Dependencies (const char *full_path, ASSET_LIST &asset_list);
|
||||
static void Save_Dependencies (ChunkSaveClass &csave, ASSET_LIST &asset_list);
|
||||
|
||||
static void Load_Level_Assets (const char *level_name);
|
||||
static void Load_Always_Assets (void);
|
||||
static void Load_Assets (const char *filename);
|
||||
static void Load_Assets (ChunkLoadClass &cload);
|
||||
};
|
||||
|
||||
|
||||
#endif //__ASSET_DEP_H
|
||||
Reference in New Issue
Block a user