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Initial commit of Command & Conquer Renegade source code.
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131
Code/Combat/characterclasssettings.h
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131
Code/Combat/characterclasssettings.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/characterclasssettings.h $*
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* *
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* $Author:: Patrick $*
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* *
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* $Modtime:: 2/12/01 11:20a $*
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* *
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* $Revision:: 2 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef __CHARACTER_CLASS_SETTINGS_H
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#define __CHARACTER_CLASS_SETTINGS_H
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#include "always.h"
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#include "definition.h"
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///////////////////////////////////////////////////////////////////////////////////////////
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//
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// CharacterClassSettingsDefClass
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//
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///////////////////////////////////////////////////////////////////////////////////////////
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class CharacterClassSettingsDefClass : public DefinitionClass
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{
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public:
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//////////////////////////////////////////////////////////////////////////
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// Public constants
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//////////////////////////////////////////////////////////////////////////
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typedef enum
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{
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CLASS_MINIGUNNER = 0,
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CLASS_ROCKET_SOLDIER,
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CLASS_GRENADIER,
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CLASS_ENGINEER,
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CLASS_FLAME_THROWER,
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CLASS_MUTANT,
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CLASS_COUNT
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} CLASS;
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typedef enum
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{
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RANK_ENLISTED = 0,
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RANK_OFFICER,
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RANK_SPECIAL_FORCES,
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RANK_BOSS,
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RANK_COUNT
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} RANK;
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typedef enum
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{
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TEAM_GDI = 0,
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TEAM_NOD,
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TEAM_COUNT
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} TEAM;
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//////////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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//////////////////////////////////////////////////////////////////////////
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CharacterClassSettingsDefClass (void);
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~CharacterClassSettingsDefClass (void);
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//////////////////////////////////////////////////////////////////////////
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// Public methods
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//////////////////////////////////////////////////////////////////////////
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//
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// From DefinitionClass
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//
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virtual uint32 Get_Class_ID (void) const;
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virtual PersistClass * Create (void) const ;
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virtual bool Save (ChunkSaveClass &csave);
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virtual bool Load (ChunkLoadClass &cload);
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virtual const PersistFactoryClass & Get_Factory (void) const;
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static CharacterClassSettingsDefClass * Get_Instance (void) { return GlobalInstance; }
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//
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// Accessors
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//
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int Get_Cost (CLASS char_class, RANK char_rank, TEAM char_team);
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int Get_Definition (CLASS char_class, RANK char_rank, TEAM char_team);
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//
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// Editable support
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//
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DECLARE_EDITABLE (CharacterClassSettingsDefClass, DefinitionClass);
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protected:
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//////////////////////////////////////////////////////////////////////////
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// Protected member data
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//////////////////////////////////////////////////////////////////////////
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int CostTable[CLASS_COUNT][RANK_COUNT][TEAM_COUNT];
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int DefinitionTable[CLASS_COUNT][RANK_COUNT][TEAM_COUNT];
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static CharacterClassSettingsDefClass * GlobalInstance;
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};
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#endif // __CHARACTER_CLASS_SETTINGS_H
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