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Initial commit of Command & Conquer Renegade source code.
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121
Code/Combat/cheatmgr.h
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121
Code/Combat/cheatmgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : combat *
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* *
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* $Archive:: /Commando/Code/Combat/cheatmgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/06/01 11:35a $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __CHEATMGR_H
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#define __CHEATMGR_H
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#include "gametype.h"
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//////////////////////////////////////////////////////////////////////
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//
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// CheatMgrClass
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//
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//////////////////////////////////////////////////////////////////////
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class CheatMgrClass
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{
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public:
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///////////////////////////////////////////////////////////////////
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// Public flags
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///////////////////////////////////////////////////////////////////
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enum
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{
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CHEAT_INVULNERABILITY = 1,
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CHEAT_INFINITE_AMMO = 2,
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CHEAT_ALL_WEAPONS = 4,
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ALL_CHEATS = 0x07,
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};
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///////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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///////////////////////////////////////////////////////////////////
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CheatMgrClass (void);
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virtual ~CheatMgrClass (void);
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Singleton access
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//
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static CheatMgrClass * Get_Instance (void) { return _TheInstance; }
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//
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// Cheat control
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//
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virtual void Enable_Cheat (int cheat, bool onoff) { if (onoff) Flags |= cheat; else Flags &= (~cheat); HistoryFlags |= Flags; }
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virtual bool Is_Cheat_Enabled (int /*cheat*/) const { return false; }
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virtual bool Is_Cheat_Set (int /*cheat*/) const { return false; }
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virtual bool Was_Cheat_Used (int /*cheat*/) const { return false; }
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virtual void Update_History (void) { HistoryFlags |= Flags; }
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virtual void Reset_History (void) { HistoryFlags = Flags; }
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virtual int Get_History (void) const { return HistoryFlags; }
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virtual void Set_History (int flags) { HistoryFlags = flags; }
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//
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// Notifications
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//
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virtual void Apply_Cheats (void) {}
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protected:
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///////////////////////////////////////////////////////////////////
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// Protected methods
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Protected member data
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///////////////////////////////////////////////////////////////////
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int Flags;
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int HistoryFlags;
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//
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// Static member data
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//
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static CheatMgrClass *_TheInstance;
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};
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#endif //__CHEATMGR_H
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