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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
477
Code/Combat/conversation.cpp
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477
Code/Combat/conversation.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Combat/conversation.cpp $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 10/29/01 10:23p $*
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* *
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* $Revision:: 8 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "conversation.h"
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#include "chunkio.h"
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#include "soldier.h"
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////////////////////////////////////////////////////////////////
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// Constants
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////////////////////////////////////////////////////////////////
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enum
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{
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CHUNKID_BASE_CLASS = 0x08090315,
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CHUNKID_VARIABLES,
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CHUNKID_ORATOR,
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CHUNKID_REMARK
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};
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enum
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{
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VARID_NAME = 0,
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VARID_ID,
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XXXX_VARID_REMARK,
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VARID_OLD_PTR,
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XXXXX_PLAYERTYPE,
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VARID_ISINNATE,
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VARID_PROBABILITY,
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VARID_AI_STATE,
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VARID_CATEGORY_ID,
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VARID_LOOKAT_OBJID,
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VARID_PRIORITY,
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VARID_MAXDIST,
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VARID_IS_INTERRUPTABLE,
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VARID_ISKEY
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};
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////////////////////////////////////////////////////////////////
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//
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// ConversationClass
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//
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////////////////////////////////////////////////////////////////
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ConversationClass::ConversationClass (void) :
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ID (0),
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IsInnate (true),
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IsKey (false),
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Probability (1.0F),
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AIState (AI_STATE_IDLE),
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CategoryID (0),
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LookAtObjID (0),
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Priority (30),
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MaxDist (0),
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IsInterruptable (true)
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{
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// ConversationClass
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//
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////////////////////////////////////////////////////////////////
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ConversationClass::ConversationClass (const ConversationClass &src) :
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ID (0),
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IsInnate (true),
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IsKey (false),
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Probability (1.0F),
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AIState (AI_STATE_IDLE),
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CategoryID (0),
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LookAtObjID (0),
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Priority (30),
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MaxDist (0),
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IsInterruptable (true)
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{
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(*this) = src;
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// ~ConversationClass
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//
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////////////////////////////////////////////////////////////////
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ConversationClass::~ConversationClass (void)
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{
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Clear_Remarks ();
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Clear_Orators ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// operator=
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//
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////////////////////////////////////////////////////////////////
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const ConversationClass &
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ConversationClass::operator= (const ConversationClass &src)
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{
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//
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// Start fresh
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//
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Clear_Remarks ();
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Clear_Orators ();
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//
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// Copy the simple data
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//
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Name = src.Name;
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ID = src.ID;
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LookAtObjID = src.LookAtObjID;
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Priority = src.Priority;
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MaxDist = src.MaxDist;
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IsInterruptable = src.IsInterruptable;
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//
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// Copy the remark list
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//
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for (int index = 0; index < src.RemarkList.Count (); index ++) {
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const ConversationRemarkClass &remark = src.RemarkList[index];
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Add_Remark (remark);
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}
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//
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// Copy the orator list
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//
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for (index = 0; index < src.OratorList.Count (); index ++) {
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const OratorClass &orator = src.OratorList[index];
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Add_Orator (orator);
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}
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return (*this);
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}
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////////////////////////////////////////////////////////////////
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//
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// Clear_Orators
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//
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////////////////////////////////////////////////////////////////
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void
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ConversationClass::Clear_Orators (void)
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{
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OratorList.Delete_All ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Clear_Remarks
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//
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////////////////////////////////////////////////////////////////
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void
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ConversationClass::Clear_Remarks (void)
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{
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RemarkList.Delete_All ();
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Get_Orator_Count
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//
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////////////////////////////////////////////////////////////////
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int
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ConversationClass::Get_Orator_Count (void) const
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{
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return OratorList.Count ();
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}
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////////////////////////////////////////////////////////////////
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//
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// Add_Orator
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//
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////////////////////////////////////////////////////////////////
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void
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ConversationClass::Add_Orator (const OratorClass &orator)
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{
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OratorList.Add (orator);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Add_Remark
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//
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////////////////////////////////////////////////////////////////
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void
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ConversationClass::Add_Remark (const ConversationRemarkClass &remark)
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{
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RemarkList.Add (remark);
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return ;
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}
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////////////////////////////////////////////////////////////////
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//
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// Get_Remark_Info
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//
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////////////////////////////////////////////////////////////////
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bool
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ConversationClass::Get_Remark_Info (int index, ConversationRemarkClass &remark)
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{
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bool retval = false;
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WWASSERT (index >= 0 && index < RemarkList.Count ());
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if (index >= 0 && index < RemarkList.Count ()) {
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//
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// Return the remark information to the caller
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//
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remark = RemarkList[index];
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retval = true;
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}
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return retval;
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}
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////////////////////////////////////////////////////////////////
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//
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// Save
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//
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////////////////////////////////////////////////////////////////
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bool
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ConversationClass::Save (ChunkSaveClass &csave)
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{
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csave.Begin_Chunk (CHUNKID_VARIABLES);
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WRITE_MICRO_CHUNK_WWSTRING (csave, VARID_NAME, Name);
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WRITE_MICRO_CHUNK (csave, VARID_ID, ID);
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WRITE_MICRO_CHUNK (csave, VARID_ISINNATE, IsInnate);
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WRITE_MICRO_CHUNK (csave, VARID_ISKEY, IsKey);
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WRITE_MICRO_CHUNK (csave, VARID_PROBABILITY, Probability);
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WRITE_MICRO_CHUNK (csave, VARID_AI_STATE, AIState);
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WRITE_MICRO_CHUNK (csave, VARID_CATEGORY_ID, CategoryID);
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WRITE_MICRO_CHUNK (csave, VARID_LOOKAT_OBJID, LookAtObjID);
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WRITE_MICRO_CHUNK (csave, VARID_PRIORITY, Priority);
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WRITE_MICRO_CHUNK (csave, VARID_MAXDIST, MaxDist);
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WRITE_MICRO_CHUNK (csave, VARID_IS_INTERRUPTABLE, IsInterruptable);
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//
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// Save our current pointer so we can remap it on load
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//
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ConversationClass *old_ptr = this;
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WRITE_MICRO_CHUNK (csave, VARID_OLD_PTR, old_ptr);
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csave.End_Chunk ();
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//
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// Save the orator list
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//
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for (int index = 0; index < OratorList.Count (); index ++) {
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OratorClass &orator = OratorList[index];
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//
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// Save this orator to its own chunk
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//
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csave.Begin_Chunk (CHUNKID_ORATOR);
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orator.Save (csave);
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csave.End_Chunk ();
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}
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//
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// Save the remark list
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//
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for (index = 0; index < RemarkList.Count (); index ++) {
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ConversationRemarkClass &remark = RemarkList[index];
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//
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// Save this remark to its own chunk
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//
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csave.Begin_Chunk (CHUNKID_REMARK);
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remark.Save (csave);
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csave.End_Chunk ();
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}
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return true;
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}
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////////////////////////////////////////////////////////////////
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//
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// Load
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//
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////////////////////////////////////////////////////////////////
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bool
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ConversationClass::Load (ChunkLoadClass &cload)
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{
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OratorList.Resize (10);
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while (cload.Open_Chunk ()) {
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switch (cload.Cur_Chunk_ID ()) {
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case CHUNKID_VARIABLES:
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Load_Variables (cload);
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break;
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case CHUNKID_ORATOR:
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{
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OratorList.Add (OratorClass ());
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OratorList[OratorList.Count () - 1].Load (cload);
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}
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break;
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case CHUNKID_REMARK:
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{
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ConversationRemarkClass remark;
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remark.Load (cload);
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RemarkList.Add (remark);
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}
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break;
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}
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cload.Close_Chunk ();
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}
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return true;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Load_Variables
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//
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///////////////////////////////////////////////////////////////////////
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void
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ConversationClass::Load_Variables (ChunkLoadClass &cload)
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{
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ConversationClass *old_ptr = NULL;
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//
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// Loop through all the microchunks that define the variables
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//
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while (cload.Open_Micro_Chunk ()) {
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switch (cload.Cur_Micro_Chunk_ID ()) {
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READ_MICRO_CHUNK_WWSTRING (cload, VARID_NAME, Name);
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READ_MICRO_CHUNK (cload, VARID_ID, ID);
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READ_MICRO_CHUNK (cload, VARID_OLD_PTR, old_ptr);
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READ_MICRO_CHUNK (cload, VARID_ISINNATE, IsInnate);
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READ_MICRO_CHUNK (cload, VARID_ISKEY, IsKey);
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READ_MICRO_CHUNK (cload, VARID_PROBABILITY, Probability);
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READ_MICRO_CHUNK (cload, VARID_AI_STATE, AIState);
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READ_MICRO_CHUNK (cload, VARID_CATEGORY_ID, CategoryID);
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READ_MICRO_CHUNK (cload, VARID_LOOKAT_OBJID, LookAtObjID);
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READ_MICRO_CHUNK (cload, VARID_PRIORITY, Priority);
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READ_MICRO_CHUNK (cload, VARID_MAXDIST, MaxDist);
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READ_MICRO_CHUNK (cload, VARID_IS_INTERRUPTABLE, IsInterruptable);
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//
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// Old-style remark (for backwards compatiblility)
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//
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case XXXX_VARID_REMARK:
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{
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struct
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{
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int OratorID;
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int TextID;
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} OldRemarkStruct;
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//
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// Read the old data from the chunk
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//
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cload.Read (&OldRemarkStruct, sizeof (OldRemarkStruct));
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//
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// Convert the data
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//
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ConversationRemarkClass remark;
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remark.Set_Orator_ID (OldRemarkStruct.OratorID);
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remark.Set_Text_ID (OldRemarkStruct.TextID);
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//
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// Add this remark to our list
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//
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Add_Remark (remark);
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}
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break;
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}
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cload.Close_Micro_Chunk ();
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}
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//
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// Register our old pointer so other objects can safely remap to it
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//
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WWASSERT (old_ptr != NULL);
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SaveLoadSystemClass::Register_Pointer (old_ptr, this);
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return ;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Get_Orator
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//
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///////////////////////////////////////////////////////////////////////
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OratorClass *
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ConversationClass::Get_Orator (int index)
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{
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OratorClass *orator = NULL;
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if (index >= 0 && index < OratorList.Count ()) {
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orator = &OratorList[index];
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}
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return orator;
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}
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///////////////////////////////////////////////////////////////////////
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//
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// Find_Orator
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//
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///////////////////////////////////////////////////////////////////////
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OratorClass *
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ConversationClass::Find_Orator (int orator_id)
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{
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OratorClass *orator = NULL;
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for (int index = 0; index < OratorList.Count (); index ++) {
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OratorClass *curr_orator = &OratorList[index];
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//
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// Is this the orator we are looking for?
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//
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if (curr_orator->Get_ID () == orator_id) {
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orator = curr_orator;
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break;
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}
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}
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return orator;
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}
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Reference in New Issue
Block a user