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Initial commit of Command & Conquer Renegade source code.
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194
Code/Combat/directinput.h
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194
Code/Combat/directinput.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/directinput.h $*
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* *
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* $Author:: Patrick $*
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* *
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* $Modtime:: 1/15/02 5:31p $*
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* *
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* $Revision:: 11 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#ifndef DIRECTINPUT_H
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#define DIRECTINPUT_H
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#ifndef ALWAYS_H
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#include "always.h"
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#endif
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#include "vector3.h"
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#include "vector2.h"
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typedef enum {
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DIK_SHIFT = 0xF0,
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DIK_CONTROL,
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DIK_ALT,
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DIK_WIN,
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} DupeKeys;
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/*
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**
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*/
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class DirectInput {
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public:
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typedef enum {
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NUM_KEYBOARD_BUTTONS = 256,
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NUM_MOUSE_BUTTONS = 3,
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NUM_JOYSTICK_BUTTONS = 2
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} ButtonCounts;
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typedef enum {
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MOUSE_X_AXIS,
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MOUSE_Y_AXIS,
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MOUSE_Z_AXIS,
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NUM_MOUSE_AXIS,
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} MouseAxis;
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typedef enum {
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JOYSTICK_X_AXIS,
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JOYSTICK_Y_AXIS,
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} JoystickAxis;
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typedef enum {
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DI_BUTTON_HELD = 1,
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DI_BUTTON_HIT = 2,
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DI_BUTTON_RELEASED = 4
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} ButtonStateBitMask;
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/*
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** Buttons include all keyboard keys, plus the buttons
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** on the mouse and joysticks
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*/
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enum {
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BUTTON_KEYBOARD_FIRST = 0,
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BUTTON_MOUSE_FIRST = 256,
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BUTTON_MOUSE_LEFT = BUTTON_MOUSE_FIRST,
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BUTTON_MOUSE_RIGHT,
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BUTTON_MOUSE_CENTER,
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BUTTON_JOYSTICK_FIRST,
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BUTTON_JOYSTICK_A = BUTTON_JOYSTICK_FIRST,
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BUTTON_JOYSTICK_B,
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BUTTON_MAX
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//NUM_BUTTONS,
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};
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/*
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**
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*/
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static void Init( void );
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static void Shutdown( void );
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static void Read( void );
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static void Flush( void );
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static void Acquire(void);
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static void Unacquire(void);
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/*
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**
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*/
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static int Get_Keyboard_Button( int button ) { return DIKeyboardButtons[ button & 0xFF ]; }
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static int Get_Mouse_Button( int button ) { return DIMouseButtons[ button & 0xFF ]; }
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static int Get_Joystick_Button( int button ) { return DIJoystickButtons[ button & 0xFF ]; }
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static long Get_Mouse_Axis( MouseAxis axis ) { return DIMouseAxis[axis]; }
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/*
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**
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*/
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static void Eat_Mouse_Held_States (void);
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// Still non-buffered
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static long Get_Joystick_Axis_State( JoystickAxis axis );
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//
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// Cursor support
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//
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static void Reset_Cursor_Pos (const Vector2 &pos) { CursorPos.X = pos.X; CursorPos.Y = pos.Y; }
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static void Get_Cursor_Pos (Vector3 *pos) { *pos = CursorPos; }
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//
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// Button support
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//
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static char Get_Button_Value (int button_id);
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//
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// Return the DIK ID of the last keyboard key pressed
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//
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static int Get_Last_Key_Pressed (void) { return LastKeyPressed; }
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private:
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//
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// Internal methods
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//
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static void Update_Double_Clicks (void);
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//
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// Private member data
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//
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static char DIKeyboardButtons[NUM_KEYBOARD_BUTTONS];
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static char DIMouseButtons[NUM_MOUSE_BUTTONS];
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static long DIMouseAxis[NUM_MOUSE_AXIS];
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static char DIJoystickButtons[NUM_MOUSE_BUTTONS];
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static float ButtonLastHitTime[NUM_KEYBOARD_BUTTONS];
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static Vector3 CursorPos;
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static bool EatMouseHeld;
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static void * DirectInputLibrary;
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static int LastKeyPressed;
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static bool Captured;
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static void ReadKeyboard( void );
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static void ReadMouse( void );
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static void ReadJoystick( void );
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};
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///////////////////////////////////////////////////////////
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// Get_Button_Value
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///////////////////////////////////////////////////////////
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WWINLINE char
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DirectInput::Get_Button_Value (int button_id)
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{
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char retval = 0;
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if (button_id < BUTTON_MOUSE_FIRST) {
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retval = DIKeyboardButtons[button_id];
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} else if (button_id < BUTTON_JOYSTICK_FIRST) {
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retval = DIMouseButtons[button_id - BUTTON_MOUSE_FIRST];
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} else if (button_id < BUTTON_MAX) {
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retval = DIJoystickButtons[button_id - BUTTON_JOYSTICK_FIRST];
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}
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return retval;
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}
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#endif
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