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Initial commit of Command & Conquer Renegade source code.
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154
Code/Combat/encyclopediamgr.h
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154
Code/Combat/encyclopediamgr.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : combat *
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* *
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* $Archive:: /Commando/Code/Combat/encyclopediamgr.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 12/03/01 11:19a $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __ENCYCLOPEDIAMGR_H
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#define __ENCYCLOPEDIAMGR_H
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#include "saveloadsubsystem.h"
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#include "vector.h"
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#include "combatchunkid.h"
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///////////////////////////////////////////////////////////////////////
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// Forward declarations
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///////////////////////////////////////////////////////////////////////
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class DamageableGameObj;
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///////////////////////////////////////////////////////////////////////
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// Global singleton instance
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///////////////////////////////////////////////////////////////////////
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extern class EncyclopediaMgrClass _TheEncyclopediaMgrSaveLoadSubsystem;
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//////////////////////////////////////////////////////////////////////
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//
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// EncyclopediaMgrClass
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//
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//////////////////////////////////////////////////////////////////////
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class EncyclopediaMgrClass : public SaveLoadSubSystemClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constants
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////////////////////////////////////////////////////////////////
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typedef enum
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{
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TYPE_UNKNOWN = -1,
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TYPE_CHARACTER = 0,
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TYPE_WEAPON,
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TYPE_VEHICLE,
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TYPE_BUILDING,
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TYPE_COUNT
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} TYPE;
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///////////////////////////////////////////////////////////////////
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// Public methods
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///////////////////////////////////////////////////////////////////
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//
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// Initialization methods
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//
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static void Initialize (void);
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static void Shutdown (void);
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//
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// Content control
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//
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static bool Reveal_Object (DamageableGameObj *game_obj);
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static bool Reveal_Object (TYPE type, int object_id);
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static bool Is_Object_Revealed (TYPE type, int object_id);
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static void Reveal_Objects (TYPE type);
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static void Reveal_All_Objects (void);
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static void Hide_Objects (TYPE type);
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static void Hide_All_Objects (void);
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//
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// Memory persistence
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//
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static void Store_Data (void);
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static void Restore_Data (void);
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//
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// UI
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//
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static void Display_Event_UI (void);
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//
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// Inherited
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//
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uint32 Chunk_ID (void) const { return CHUNKID_ENCYCLOPEDIAMGR; }
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private:
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///////////////////////////////////////////////////////////////////
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// Private methods
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///////////////////////////////////////////////////////////////////
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//
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// Inherited
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//
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bool Save (ChunkSaveClass &csave);
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bool Load (ChunkLoadClass &cload);
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const char * Name (void) const { return "EncyclopediaMgrClass"; }
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//
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// Save load support
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//
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void Load_Variables (ChunkLoadClass &cload);
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//
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// Initialization support
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//
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static void Build_Bit_Vector (TYPE type);
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///////////////////////////////////////////////////////////////////
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// Private member data
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///////////////////////////////////////////////////////////////////
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static BooleanVectorClass KnownObjectVector[TYPE_COUNT];
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static BooleanVectorClass CopyOfKnownObjectVector[TYPE_COUNT];
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};
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#endif //__ENCYCLOPEDIAMGR_H
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