mirror of
https://github.com/electronicarts/CnC_Renegade.git
synced 2025-12-15 23:21:40 -05:00
Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
225
Code/Combat/evasettings.h
Normal file
225
Code/Combat/evasettings.h
Normal file
@@ -0,0 +1,225 @@
|
||||
/*
|
||||
** Command & Conquer Renegade(tm)
|
||||
** Copyright 2025 Electronic Arts Inc.
|
||||
**
|
||||
** This program is free software: you can redistribute it and/or modify
|
||||
** it under the terms of the GNU General Public License as published by
|
||||
** the Free Software Foundation, either version 3 of the License, or
|
||||
** (at your option) any later version.
|
||||
**
|
||||
** This program is distributed in the hope that it will be useful,
|
||||
** but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
** GNU General Public License for more details.
|
||||
**
|
||||
** You should have received a copy of the GNU General Public License
|
||||
** along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/***********************************************************************************************
|
||||
*** Confidential - Westwood Studios ***
|
||||
***********************************************************************************************
|
||||
* *
|
||||
* Project Name : Commando *
|
||||
* *
|
||||
* $Archive:: /Commando/Code/Combat/evasettings.h $*
|
||||
* *
|
||||
* $Author:: Greg_h $*
|
||||
* *
|
||||
* $Modtime:: 10/01/01 10:49a $*
|
||||
* *
|
||||
* $Revision:: 5 $*
|
||||
* *
|
||||
*---------------------------------------------------------------------------------------------*
|
||||
* Functions: *
|
||||
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
|
||||
|
||||
#ifndef EVASETTINGS_H
|
||||
#define EVASETTINGS_H
|
||||
|
||||
#include "always.h"
|
||||
#include "definition.h"
|
||||
#include "rect.h"
|
||||
#include "render2d.h"
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// EvaSettingsDefClass
|
||||
//
|
||||
///////////////////////////////////////////////////////////////////////////////////////////
|
||||
class EvaSettingsDefClass : public DefinitionClass
|
||||
{
|
||||
public:
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Public constructors/destructors
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
EvaSettingsDefClass (void);
|
||||
~EvaSettingsDefClass (void);
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Public methods
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
//
|
||||
// From DefinitionClass
|
||||
//
|
||||
virtual uint32 Get_Class_ID (void) const;
|
||||
virtual PersistClass * Create (void) const ;
|
||||
virtual bool Save (ChunkSaveClass &csave);
|
||||
virtual bool Load (ChunkLoadClass &cload);
|
||||
virtual const PersistFactoryClass & Get_Factory (void) const;
|
||||
|
||||
static EvaSettingsDefClass * Get_Instance (void) { return EvaSettings; }
|
||||
|
||||
//
|
||||
// Accessors
|
||||
//
|
||||
RectClass Get_Objectives_Screen_Rect (void) const;
|
||||
RectClass Get_Objectives_Text_Rect (void) const;
|
||||
const RectClass & Get_Objectives_Endcap_Rect (void) const { return ObjectivesEndcapUVRect; }
|
||||
const RectClass & Get_Objectives_Fadeout_Rect (void) const { return ObjectivesFadeoutUVRect; }
|
||||
const RectClass & Get_Objectives_Background_Rect (void) const { return ObjectivesBackgroundUVRect; }
|
||||
const Vector2 & Get_Objectives_Texture_Size (void) const { return ObjectivesTextureSize;; }
|
||||
|
||||
RectClass Get_Messages_Screen_Rect (void) const;
|
||||
RectClass Get_Messages_Text_Rect (void) const;
|
||||
const RectClass & Get_Messages_Endcap_Rect (void) const { return MessagesEndcapUVRect; }
|
||||
const RectClass & Get_Messages_Fadeout_Rect (void) const { return MessagesFadeoutUVRect; }
|
||||
const RectClass & Get_Messages_Background_Rect (void) const { return MessagesBackgroundUVRect; }
|
||||
const Vector2 & Get_Messages_Texture_Size (void) const { return MessagesTextureSize;; }
|
||||
Vector2 Get_Messages_Icon_Position (void) const;
|
||||
|
||||
//
|
||||
// Editable support
|
||||
//
|
||||
DECLARE_EDITABLE (EvaSettingsDefClass, DefinitionClass);
|
||||
|
||||
protected:
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Protected member data
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
|
||||
RectClass ObjectivesScreenRect;
|
||||
RectClass ObjectivesTextRect;
|
||||
RectClass ObjectivesEndcapUVRect;
|
||||
RectClass ObjectivesFadeoutUVRect;
|
||||
RectClass ObjectivesBackgroundUVRect;
|
||||
Vector2 ObjectivesTextureSize;
|
||||
|
||||
RectClass MessagesScreenRect;
|
||||
RectClass MessagesTextRect;
|
||||
RectClass MessagesEndcapUVRect;
|
||||
RectClass MessagesFadeoutUVRect;
|
||||
RectClass MessagesBackgroundUVRect;
|
||||
Vector2 MessagesTextureSize;
|
||||
Vector2 MessagesIconPos;
|
||||
|
||||
static EvaSettingsDefClass * EvaSettings;
|
||||
};
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Get_Objectives_Screen_Rect
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
inline RectClass
|
||||
EvaSettingsDefClass::Get_Objectives_Screen_Rect (void) const
|
||||
{
|
||||
RectClass adjusted_rect = ObjectivesScreenRect;
|
||||
|
||||
//
|
||||
// Convert the normalized screen coords to pixels
|
||||
//
|
||||
const RectClass &screen_rect = Render2DClass::Get_Screen_Resolution ();
|
||||
adjusted_rect.Scale (Vector2 (screen_rect.Width (), screen_rect.Height ()));
|
||||
adjusted_rect.Left = float (int(adjusted_rect.Left + 0.5F));
|
||||
adjusted_rect.Top = float (int(adjusted_rect.Top + 0.5F));
|
||||
adjusted_rect.Right = float (int(adjusted_rect.Right + 0.5F));
|
||||
adjusted_rect.Bottom = float (int(adjusted_rect.Bottom + 0.5F));
|
||||
return adjusted_rect;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Get_Objectives_Text_Rect
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
inline RectClass
|
||||
EvaSettingsDefClass::Get_Objectives_Text_Rect (void) const
|
||||
{
|
||||
RectClass adjusted_rect = ObjectivesTextRect;
|
||||
|
||||
//
|
||||
// Convert the normalized screen coords to pixels
|
||||
//
|
||||
const RectClass &screen_rect = Render2DClass::Get_Screen_Resolution ();
|
||||
adjusted_rect.Scale (Vector2 (screen_rect.Width (), screen_rect.Height ()));
|
||||
adjusted_rect.Left = float (int(adjusted_rect.Left + 0.5F));
|
||||
adjusted_rect.Top = float (int(adjusted_rect.Top + 0.5F));
|
||||
adjusted_rect.Right = float (int(adjusted_rect.Right + 0.5F));
|
||||
adjusted_rect.Bottom = float (int(adjusted_rect.Bottom + 0.5F));
|
||||
return adjusted_rect;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Get_Messages_Screen_Rect
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
inline RectClass
|
||||
EvaSettingsDefClass::Get_Messages_Screen_Rect (void) const
|
||||
{
|
||||
RectClass adjusted_rect = MessagesScreenRect;
|
||||
|
||||
//
|
||||
// Convert the normalized screen coords to pixels
|
||||
//
|
||||
const RectClass &screen_rect = Render2DClass::Get_Screen_Resolution ();
|
||||
adjusted_rect.Scale (Vector2 (screen_rect.Width (), screen_rect.Height ()));
|
||||
adjusted_rect.Left = float (int(adjusted_rect.Left + 0.5F));
|
||||
adjusted_rect.Top = float (int(adjusted_rect.Top + 0.5F));
|
||||
adjusted_rect.Right = float (int(adjusted_rect.Right + 0.5F));
|
||||
adjusted_rect.Bottom = float (int(adjusted_rect.Bottom + 0.5F));
|
||||
return adjusted_rect;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Get_Messages_Text_Rect
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
inline RectClass
|
||||
EvaSettingsDefClass::Get_Messages_Text_Rect (void) const
|
||||
{
|
||||
RectClass adjusted_rect = MessagesTextRect;
|
||||
|
||||
//
|
||||
// Convert the normalized screen coords to pixels
|
||||
//
|
||||
const RectClass &screen_rect = Render2DClass::Get_Screen_Resolution ();
|
||||
adjusted_rect.Scale (Vector2 (screen_rect.Width (), screen_rect.Height ()));
|
||||
adjusted_rect.Left = float (int(adjusted_rect.Left + 0.5F));
|
||||
adjusted_rect.Top = float (int(adjusted_rect.Top + 0.5F));
|
||||
adjusted_rect.Right = float (int(adjusted_rect.Right + 0.5F));
|
||||
adjusted_rect.Bottom = float (int(adjusted_rect.Bottom + 0.5F));
|
||||
return adjusted_rect;
|
||||
}
|
||||
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
// Get_Messages_Icon_Position
|
||||
//////////////////////////////////////////////////////////////////////////
|
||||
inline Vector2
|
||||
EvaSettingsDefClass::Get_Messages_Icon_Position (void) const
|
||||
{
|
||||
Vector2 adjusted_point = MessagesIconPos;
|
||||
|
||||
//
|
||||
// Convert the normalized screen coords to pixels
|
||||
//
|
||||
adjusted_point.X *= Render2DClass::Get_Screen_Resolution ().Width ();
|
||||
adjusted_point.Y *= Render2DClass::Get_Screen_Resolution ().Height ();
|
||||
return adjusted_point;
|
||||
}
|
||||
|
||||
|
||||
#endif // EVASETTINGS_H
|
||||
Reference in New Issue
Block a user