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Initial commit of Command & Conquer Renegade source code.
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166
Code/Combat/harvester.h
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166
Code/Combat/harvester.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
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***********************************************************************************************
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* *
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* Project Name : Combat *
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* *
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* $Archive:: /Commando/Code/Combat/harvester.h $*
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* *
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* Author:: Patrick Smith *
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* *
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* $Modtime:: 11/29/01 11:03a $*
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* *
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* $Revision:: 5 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __HARVESTER_H
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#define __HARVESTER_H
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#include "gameobjobserver.h"
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#include "vector3.h"
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#include "obbox.h"
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#include "wwstring.h"
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////////////////////////////////////////////////////////////////
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// Forward declarations
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////////////////////////////////////////////////////////////////
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class RefineryGameObj;
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class VehicleGameObj;
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////////////////////////////////////////////////////////////////
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//
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// HarvesterClass
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//
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////////////////////////////////////////////////////////////////
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class HarvesterClass : public GameObjObserverClass
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{
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public:
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////////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////////
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HarvesterClass (void);
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~HarvesterClass (void);
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////////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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void Initialize (void);
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//
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// Timestep
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//
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void Think (void);
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//
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// Action control
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//
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void Go_Harvest (void);
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void Go_Unload_Tiberium (void);
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void Unload_Tiberium (void);
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void Harvest_Tiberium (void);
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void Stop (void);
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//
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// Accessors
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//
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void Set_Refinery (RefineryGameObj *refinery) { Refinery = refinery; }
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void Set_Dock_Location (const Vector3 &pos) { DockLocation = pos; }
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void Set_Dock_Entrance (const Vector3 &pos) { DockEntrance = pos; }
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void Set_Tiberium_Region (const OBBoxClass &box) { TiberiumRegion = box; }
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void Set_Harvest_Anim (const char *name) { HarvestAnimationName = name; }
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VehicleGameObj * Get_Vehicle (void) { return Vehicle; }
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//
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// From GameObjObeserverClass
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//
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const char * Get_Name (void) { return "HarvesterClass"; }
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void Action_Complete (GameObject *obj, int action_id, ActionCompleteReason complete_reason);
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void Animation_Complete (GameObject *obj, const char * animation_name);
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void Custom (GameObject *game_obj, int type, int param, GameObject *sender);
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void Attach (GameObject *game_obj);
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void Detach (GameObject *game_obj);
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//
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// Unused methods from the base class
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//
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void Killed (GameObject *, GameObject *) {}
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void Damaged (GameObject *, GameObject *, float amount);
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void Created (GameObject *) {}
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void Destroyed (GameObject *);
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void Sound_Heard (GameObject *, const CombatSound &) {}
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void Enemy_Seen (GameObject *, GameObject *) {}
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void Timer_Expired (GameObject *, int) {}
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void Poked (GameObject *, GameObject *) {}
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void Entered (GameObject *, GameObject *) {}
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void Exited (GameObject *, GameObject *) {}
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private:
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////////////////////////////////////////////////////////////////////
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// Private constants
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////////////////////////////////////////////////////////////////////
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typedef enum
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{
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STATE_UNINITIALIZED = 0,
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STATE_GOING_TO_HARVEST,
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STATE_HARVESTING,
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STATE_GOING_TO_UNLOAD,
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STATE_UNLOADING
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} HarvesterState;
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////////////////////////////////////////////////////////////////////
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// Private methods
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////////////////////////////////////////////////////////////////////
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void Play_Harvest_Animation (bool onoff);
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////////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////////
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RefineryGameObj * Refinery;
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Vector3 DockLocation;
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Vector3 DockEntrance;
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HarvesterState State;
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OBBoxClass TiberiumRegion;
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VehicleGameObj * Vehicle;
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StringClass HarvestAnimationName;
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float StateTimer;
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float HarvestTimer;
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bool IsHarvesting;
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};
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#endif //__HARVESTER_H
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