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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
132
Code/Combat/scobeliskevent.cpp
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132
Code/Combat/scobeliskevent.cpp
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/scobeliskevent.cpp $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 1/04/02 7:23p $*
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* *
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* $Revision:: 1 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#include "scobeliskevent.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include "networkobjectfactory.h"
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#include "wwaudio.h"
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#include "matrix3d.h"
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#include "translatedb.h"
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#include "string_ids.h"
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#include "apppackettypes.h"
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#include "bitpackids.h"
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#include "explosion.h"
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#include "combat.h"
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DECLARE_NETWORKOBJECT_FACTORY(cScObeliskEvent, NETCLASSID_SCOBELISKEVENT);
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//-----------------------------------------------------------------------------
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cScObeliskEvent::cScObeliskEvent(void)
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{
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DefID = 0;
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Position.Set(Vector3(0, 0, 0));
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OwnerID = 0;
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Set_App_Packet_Type(APPPACKETTYPE_SCOBELISKEVENT);
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}
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//-----------------------------------------------------------------------------
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void
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cScObeliskEvent::Init(int def_id, const Vector3 & position, int owner_id )
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{
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WWASSERT(CombatManager::I_Am_Server());
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DefID = def_id;
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Position = position;
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OwnerID = owner_id;
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//
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// This skips the local client
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//
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Set_Object_Dirty_Bit(BIT_CREATION, true);
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if (CombatManager::I_Am_Client())
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{
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Act();
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}
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}
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//-----------------------------------------------------------------------------
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void
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cScObeliskEvent::Act(void)
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{
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WWASSERT(CombatManager::I_Am_Client());
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ExplosionManager::Explode( DefID, Position, OwnerID );
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WWDEBUG_SAY(("cScObeliskEvent::Act: Def %d, at (%5.2f, %5.2f, %5.2f) Owner %d\n",
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DefID, Position.X, Position.Y, Position.Z, OwnerID ));
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cScObeliskEvent::Export_Creation(BitStreamClass & packet)
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{
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WWASSERT(CombatManager::I_Am_Server());
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NetworkObjectClass::Export_Creation(packet);
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packet.Add(DefID);
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packet.Add(Position.X, BITPACK_WORLD_POSITION_X);
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packet.Add(Position.Y, BITPACK_WORLD_POSITION_Y);
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packet.Add(Position.Z, BITPACK_WORLD_POSITION_Z);
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packet.Add(OwnerID);
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Set_Delete_Pending();
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}
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//-----------------------------------------------------------------------------
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void
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cScObeliskEvent::Import_Creation(BitStreamClass & packet)
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{
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WWASSERT(CombatManager::I_Am_Only_Client());
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NetworkObjectClass::Import_Creation(packet);
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packet.Get(DefID);
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packet.Get(Position.X, BITPACK_WORLD_POSITION_X);
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packet.Get(Position.Y, BITPACK_WORLD_POSITION_Y);
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packet.Get(Position.Z, BITPACK_WORLD_POSITION_Z);
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packet.Get(OwnerID);
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Act();
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}
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