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https://github.com/electronicarts/CnC_Renegade.git
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Initial commit of Command & Conquer Renegade source code.
This commit is contained in:
311
Code/Combat/staticnetworkobject.h
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311
Code/Combat/staticnetworkobject.h
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/*
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** Command & Conquer Renegade(tm)
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** Copyright 2025 Electronic Arts Inc.
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**
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** This program is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 3 of the License, or
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** (at your option) any later version.
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**
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/***********************************************************************************************
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*** Confidential - Westwood Studios ***
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***********************************************************************************************
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* *
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* Project Name : Commando *
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* *
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* $Archive:: /Commando/Code/Combat/staticnetworkobject.h $*
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* *
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* $Author:: Tom_s $*
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* *
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* $Modtime:: 10/16/01 3:56p $*
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* *
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* $Revision:: 11 $*
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* *
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*---------------------------------------------------------------------------------------------*
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* Functions: *
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* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
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#if defined(_MSC_VER)
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#pragma once
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#endif
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#ifndef __STATICNETWORKOBJECT_H
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#define __STATICNETWORKOBJECT_H
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#include "networkobject.h"
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#include "vector.h"
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////////////////////////////////////////////////////////////////
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// Forward delcarations
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////////////////////////////////////////////////////////////////
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class StaticAnimPhysClass;
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class DoorNetworkObjectClass;
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class ElevatorNetworkObjectClass;
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class DSAPONetworkObjectClass;
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////////////////////////////////////////////////////////////////
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//
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// StaticNetworkObjectClass
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//
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////////////////////////////////////////////////////////////////
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class StaticNetworkObjectClass : public NetworkObjectClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructors/destructors
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////////////////////////////////////////////////////////////////
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StaticNetworkObjectClass (void);
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~StaticNetworkObjectClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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virtual void Initialize (StaticAnimPhysClass *phys_obj);
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virtual void Delete (void) {}
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//
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// Timestep support
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//
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virtual void Network_Think (void);
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//
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// Server-to-client state importing/exporting
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//
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virtual void Import_Rare (BitStreamClass &packet);
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virtual void Export_Rare (BitStreamClass &packet);
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//
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// Filtering support
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//
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virtual bool Get_World_Position (Vector3 &pos) const;
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virtual int Get_Vis_ID (void);
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//virtual float Compute_Object_Priority (int client_id, const Vector3 &client_pos);
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//
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// Static methods
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//
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static void Generate_Static_Network_Objects (void);
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static void Free_Static_Network_Objects (void);
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//
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// Type identification
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//
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virtual DoorNetworkObjectClass * As_Door_Network_Object_Class( void ) { return NULL; }
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virtual ElevatorNetworkObjectClass * As_Elevator_Network_Object_Class( void ) { return NULL; }
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virtual DSAPONetworkObjectClass * As_DSAPO_Network_Object_Class( void ) { return NULL; }
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//
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// Diagnostics
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//
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//virtual bool Is_Tagged(void) { return true; }
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static int Get_Static_Network_Object_Count (void) { return StaticNetworkObjectList.Count (); }
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static const StaticNetworkObjectClass * Get_Static_Network_Object (int index) { return StaticNetworkObjectList[index]; }
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protected:
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////////////////////////////////////////////////////////////////
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// Protected member data
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////////////////////////////////////////////////////////////////
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StaticAnimPhysClass * PhysObj;
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static DynamicVectorClass<StaticNetworkObjectClass *> StaticNetworkObjectList;
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private:
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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int AnimationMode;
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float LoopStart;
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float LoopEnd;
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float CurrFrame;
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float TargetFrame;
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};
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////////////////////////////////////////////////////////////////
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//
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// DoorNetworkObjectClass
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//
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////////////////////////////////////////////////////////////////
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class DoorNetworkObjectClass : public StaticNetworkObjectClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructor
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////////////////////////////////////////////////////////////////
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/*
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DoorNetworkObjectClass (void) :
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DoorState (0) {}
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*/
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DoorNetworkObjectClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Intialization
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//
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virtual void Initialize (StaticAnimPhysClass *phys_obj);
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//
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// Timestep support
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//
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virtual void Network_Think (void);
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//
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// Server-to-client state importing/exporting
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//
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virtual void Import_Rare (BitStreamClass &packet);
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virtual void Export_Rare (BitStreamClass &packet);
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//
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// Type identification
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//
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virtual DoorNetworkObjectClass * As_Door_Network_Object_Class( void ) { return this; }
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//
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// Diagnostics
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//
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//virtual bool Is_Tagged(void) { return false; }
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virtual void Get_Description(StringClass & description);
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private:
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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int DoorState;
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};
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////////////////////////////////////////////////////////////////
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//
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// ElevatorNetworkObjectClass
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//
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////////////////////////////////////////////////////////////////
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class ElevatorNetworkObjectClass : public StaticNetworkObjectClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructor
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////////////////////////////////////////////////////////////////
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/*
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ElevatorNetworkObjectClass (void) :
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State (0),
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DoorStateTop (0),
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DoorStateBottom (0) {}
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*/
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ElevatorNetworkObjectClass (void);
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//
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// Intialization
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//
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virtual void Initialize (StaticAnimPhysClass *phys_obj);
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//
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// Timestep support
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//
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virtual void Network_Think (void);
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//
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// Server-to-client state importing/exporting
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//
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virtual void Import_Rare (BitStreamClass &packet);
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virtual void Export_Rare (BitStreamClass &packet);
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//
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// Type identification
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//
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virtual ElevatorNetworkObjectClass * As_Elevator_Network_Object_Class( void ) { return this; }
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//
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// Diagnostics
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//
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//virtual bool Is_Tagged(void) { return true; }
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virtual void Get_Description(StringClass & description);
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private:
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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int State;
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int DoorStateTop;
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int DoorStateBottom;
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};
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////////////////////////////////////////////////////////////////
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//
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// DSAPONetworkObjectClass
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//
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////////////////////////////////////////////////////////////////
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class DSAPONetworkObjectClass : public StaticNetworkObjectClass
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{
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public:
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////////////////////////////////////////////////////////////////
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// Public constructor
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////////////////////////////////////////////////////////////////
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/*
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DSAPONetworkObjectClass (void) :
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Health (0) {
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*/
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DSAPONetworkObjectClass (void);
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////////////////////////////////////////////////////////////////
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// Public methods
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////////////////////////////////////////////////////////////////
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//
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// Initialization
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//
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virtual void Initialize (StaticAnimPhysClass *phys_obj);
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//
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// Timestep support
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//
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virtual void Network_Think (void);
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//
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// Server-to-client state importing/exporting
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//
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virtual void Import_Rare (BitStreamClass &packet);
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virtual void Export_Rare (BitStreamClass &packet);
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//
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// Type identification
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//
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virtual DSAPONetworkObjectClass * As_DSAPO_Network_Object_Class( void ) { return this; }
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private:
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////////////////////////////////////////////////////////////////
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// Private member data
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////////////////////////////////////////////////////////////////
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float Health;
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};
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#endif // __STATICNETWORKOBJECT_H
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